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Dice Pools, Grades, and Difficulties
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<blockquote data-quote="Morrus" data-source="post: 6885144" data-attributes="member: 1"><p>So, I just whipped quickly through the Humans section of the online bestiary, and using MDPx4 as the upper limit, tweaked the DEFENSE values. Most of them didn't need tweaking as their DEFENSE scores were lower than that anyway, but there were a couple which go lowered a bit. Try them, and if that seems to work, I'll do the same with the other monsters.</p><p></p><p>If that's the case, the same restriction would have to apply to PCs and their DEFENSE scores.</p><p></p><p>[Edit - did it to all the monsters; only took a few minutes. Most didn't need changing. Now a character officially has a 50% chance of hitting an equivalent grade monster, assuming both are optimised to their mx dice pools for attack and defence.]</p></blockquote><p></p>
[QUOTE="Morrus, post: 6885144, member: 1"] So, I just whipped quickly through the Humans section of the online bestiary, and using MDPx4 as the upper limit, tweaked the DEFENSE values. Most of them didn't need tweaking as their DEFENSE scores were lower than that anyway, but there were a couple which go lowered a bit. Try them, and if that seems to work, I'll do the same with the other monsters. If that's the case, the same restriction would have to apply to PCs and their DEFENSE scores. [Edit - did it to all the monsters; only took a few minutes. Most didn't need changing. Now a character officially has a 50% chance of hitting an equivalent grade monster, assuming both are optimised to their mx dice pools for attack and defence.] [/QUOTE]
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