Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Dice Pools, Grades, and Difficulties
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 6885245" data-attributes="member: 20805"><p>Actually I think we are talking past each other, with text based communication and terms getting in the way of meaning.</p><p></p><p>Yes, granularly design your monsters and build your brute using attributes and skills.. just like you would design a brutish PC using attributes and skill.</p><p></p><p>But then there is an artificial cap placed on offensive capability via the MDP, the purpose of which is to reduce swingyness caused by variations and increase the 'fun' factor of the game.</p><p></p><p>My recommendation isn't slapping a template on a monster, but adding an artificial defensive cap whose purpose is to reduce variation and increase the 'fun' factor of the game. Giving the PCs the choice of attacking against and estimated 30% to hit, 50% to hit, or 70% to hit depending on the enemy target and type of attack selected.</p><p> The 'special' category includes those creatures {including brutes} that you don't want to be too hard to hit because they are harder to hurt... and these would be ... umm.. <em>special</em>.</p><p></p><p>This also gives the GM a better idea of whether a given monster would be appropriate to include in an encounter. With the artificial cap on defenses you can still plug in an 8th or even 9th grade critter against a group of 5th grade PCs. Even if their High defense score is out of reach of the MDP capped offensive rolls of the PCs, they have a chance at the Med or Low defense scores.</p><p>-- which often time would be Medium or Low anyway based on stat/skill and not capped by the artificial defense capping anyway.</p><p></p><p>Finally it gives someone who is designing a monster the freedom to design pretty much however they want while limiting the chances of creating a creature that is too much for the players.</p><p>Granular design requires much more system mastery from the designer, which is good.. but I don't have that system mastery and I don't want my game on Friday to turn into a TPK because I messed up in building/converting the monsters.</p><p> I tend to use published modules, which means I am converting a lot of 4e monsters right now... see my efforts so far at <a href="http://www.enworld.org/forum/showthread.php?481215-WOIN-d20-Conversion-Guide-(Monsters)&p=6873058&viewfull=1#post6873058" target="_blank">this post</a> ** not adjusted defense scores</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6885245, member: 20805"] Actually I think we are talking past each other, with text based communication and terms getting in the way of meaning. Yes, granularly design your monsters and build your brute using attributes and skills.. just like you would design a brutish PC using attributes and skill. But then there is an artificial cap placed on offensive capability via the MDP, the purpose of which is to reduce swingyness caused by variations and increase the 'fun' factor of the game. My recommendation isn't slapping a template on a monster, but adding an artificial defensive cap whose purpose is to reduce variation and increase the 'fun' factor of the game. Giving the PCs the choice of attacking against and estimated 30% to hit, 50% to hit, or 70% to hit depending on the enemy target and type of attack selected. The 'special' category includes those creatures {including brutes} that you don't want to be too hard to hit because they are harder to hurt... and these would be ... umm.. [I]special[/I]. This also gives the GM a better idea of whether a given monster would be appropriate to include in an encounter. With the artificial cap on defenses you can still plug in an 8th or even 9th grade critter against a group of 5th grade PCs. Even if their High defense score is out of reach of the MDP capped offensive rolls of the PCs, they have a chance at the Med or Low defense scores. -- which often time would be Medium or Low anyway based on stat/skill and not capped by the artificial defense capping anyway. Finally it gives someone who is designing a monster the freedom to design pretty much however they want while limiting the chances of creating a creature that is too much for the players. Granular design requires much more system mastery from the designer, which is good.. but I don't have that system mastery and I don't want my game on Friday to turn into a TPK because I messed up in building/converting the monsters. I tend to use published modules, which means I am converting a lot of 4e monsters right now... see my efforts so far at [url=http://www.enworld.org/forum/showthread.php?481215-WOIN-d20-Conversion-Guide-(Monsters)&p=6873058&viewfull=1#post6873058]this post[/url] ** not adjusted defense scores [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Dice Pools, Grades, and Difficulties
Top