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<blockquote data-quote="Morrus" data-source="post: 6885274" data-attributes="member: 1"><p>Well, in the long run, monster design is completely freeform. You can totally do it that way if you want to - the guidelines are guidelines, not hard and fast rules. If you want to you can just make up numbers from scratch; that's still a legal monster. You can make a monster with 50 MELEE DEFENSE and 10 RANGED DEFENSE or vice versa if it fits your image of the monster's capabilities.</p><p></p><p>So however one approaches monster design, it's just the final result that matters. I personally think if you have to adjust the monster at the end to fit the role you envisaged for it, you need to go back to the start, as you didn't correctly assign attributes and skills. The guidelines in the book are just one set of tools for arriving at your end result.</p><p></p><p>The best controls are just human eyeballs - make your monster, eyeball it at the end, and if you think some of its stats are off, or a bit too high or low, just adjust them. If you want to be strict about it, you can document it by ways of a custom exploit. Exploits, after all, are basically ways to break the rules.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6885274, member: 1"] Well, in the long run, monster design is completely freeform. You can totally do it that way if you want to - the guidelines are guidelines, not hard and fast rules. If you want to you can just make up numbers from scratch; that's still a legal monster. You can make a monster with 50 MELEE DEFENSE and 10 RANGED DEFENSE or vice versa if it fits your image of the monster's capabilities. So however one approaches monster design, it's just the final result that matters. I personally think if you have to adjust the monster at the end to fit the role you envisaged for it, you need to go back to the start, as you didn't correctly assign attributes and skills. The guidelines in the book are just one set of tools for arriving at your end result. The best controls are just human eyeballs - make your monster, eyeball it at the end, and if you think some of its stats are off, or a bit too high or low, just adjust them. If you want to be strict about it, you can document it by ways of a custom exploit. Exploits, after all, are basically ways to break the rules. [/QUOTE]
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