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Dice Rolling for beginning ability scores...redux
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<blockquote data-quote="Cleon" data-source="post: 9060960" data-attributes="member: 57383"><p>Depends on edition.</p><p></p><p>In 3E and later, where you get a +1 higher modifier at each even ability score, a 17 is little different from a 16. It only let's you carry a bit more if its in Strength and makes creatures <em>slightly</em> more resistant to powers that lower their ability scores.</p><p></p><p>In earlier editions, there could be quite a difference in benefits.</p><p></p><p>There's still virtually nothing between 10 and 11 though!</p><p></p><p>If I were doing a Heartbreaker Game (i.e. a "what D&D would be like if I wrote it") I'd try to give the odd numbers a bit more love!</p><p></p><p>Maybe split the ability modifiers into two categories and have one go up on even scores and the other go up on odd scores. Like a 13 gives a +2 to Skill-type checks and +1 to Power-type or Resistance-type checks while a 14 gives +2 to both.</p><p></p><p>Or maybe have a modified version of the 4E approach, where you got +1 at each even ability score above 10 and +1 for each even level. Just add the ability score to the level and have +1 for each two points above 10. So a Strength 13 1st-level character has a +2 Str modifier as that adds up to 14.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9060960, member: 57383"] Depends on edition. In 3E and later, where you get a +1 higher modifier at each even ability score, a 17 is little different from a 16. It only let's you carry a bit more if its in Strength and makes creatures [I]slightly[/I] more resistant to powers that lower their ability scores. In earlier editions, there could be quite a difference in benefits. There's still virtually nothing between 10 and 11 though! If I were doing a Heartbreaker Game (i.e. a "what D&D would be like if I wrote it") I'd try to give the odd numbers a bit more love! Maybe split the ability modifiers into two categories and have one go up on even scores and the other go up on odd scores. Like a 13 gives a +2 to Skill-type checks and +1 to Power-type or Resistance-type checks while a 14 gives +2 to both. Or maybe have a modified version of the 4E approach, where you got +1 at each even ability score above 10 and +1 for each even level. Just add the ability score to the level and have +1 for each two points above 10. So a Strength 13 1st-level character has a +2 Str modifier as that adds up to 14. [/QUOTE]
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