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Dice Rolling for beginning ability scores...redux
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<blockquote data-quote="EzekielRaiden" data-source="post: 9060985" data-attributes="member: 6790260"><p>I find this is not nearly as common as people think, because it is roll <em>and assign.</em></p><p></p><p>You only get actually unexpected stuff in one of two situations:</p><p>The player has rolled stupidly well and thus gets to "waste" good scores on irrelevant stats, or</p><p>The stat rolls were strict (e.g. Strength is the first roll) and thus the player cannot move the <em>second</em>(third/etc.) good roll to a more useful stat.</p><p></p><p>Because no matter what, even in ye olden dayse where people never rolled anything but 3d6 strict*, people would almost always pick a class that suited their ability scores. <em>Everyone</em> is "cookie cutter" in that sense. You won't find Fighters with garbage Str <em>and</em> Con <em>and</em> Dex, because that just won't be fun to play. You won't find Wizards with garbage Int, because that just won't succeed much. Note, this "you won't find" doesn't mean it's impossible, but it isn't impossible with point buy either...you'll just almost never see it either way, because people have the choice to play something effective vs ineffective, and effective will almost always win.</p><p></p><p>As long as people have the freedom to choose where to put their stats, almost every character will be cookie-cutter to some degree unless the player gets very lucky. As long as people have the freedom to choose their class, then even if rolls are strict, almost every character will be minimally cookie-cutter because almost every player will choose a class that fits their stats at least a little.</p><p></p><p>*This was never the default method for D&D, people just think it was.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9060985, member: 6790260"] I find this is not nearly as common as people think, because it is roll [I]and assign.[/I] You only get actually unexpected stuff in one of two situations: The player has rolled stupidly well and thus gets to "waste" good scores on irrelevant stats, or The stat rolls were strict (e.g. Strength is the first roll) and thus the player cannot move the [I]second[/I](third/etc.) good roll to a more useful stat. Because no matter what, even in ye olden dayse where people never rolled anything but 3d6 strict*, people would almost always pick a class that suited their ability scores. [I]Everyone[/I] is "cookie cutter" in that sense. You won't find Fighters with garbage Str [I]and[/I] Con [I]and[/I] Dex, because that just won't be fun to play. You won't find Wizards with garbage Int, because that just won't succeed much. Note, this "you won't find" doesn't mean it's impossible, but it isn't impossible with point buy either...you'll just almost never see it either way, because people have the choice to play something effective vs ineffective, and effective will almost always win. As long as people have the freedom to choose where to put their stats, almost every character will be cookie-cutter to some degree unless the player gets very lucky. As long as people have the freedom to choose their class, then even if rolls are strict, almost every character will be minimally cookie-cutter because almost every player will choose a class that fits their stats at least a little. *This was never the default method for D&D, people just think it was. [/QUOTE]
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