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Dice Rolling for beginning ability scores...redux
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<blockquote data-quote="jgsugden" data-source="post: 9061003" data-attributes="member: 2629"><p>I think point buy needs to have those caps on it. Being able to choose anything higher than a 15 just results in people gravitating towards the classes that really only need one attribute. </p><p></p><p>What I like to do when a new party starts a party together is roll 4d6 (best 3) for each ability and each PC. Then I write each result on an index card - so for 5 PCs there would be 30 index cards. Then I add one more card per PC with a special ability or feature on it. There might be an ally, a magic item, a fairly uncommonly taken feat, etc... </p><p></p><p>Then, I give each player 100 chips and we have an auction. The players do not know what is on the cards. They have to stop bidding once they have 6 ability scores, but they could get anywhere from 0 to 6 special abilities. The player with the <em>least</em> chips (random tie breaker) has to start the bidding and has a minimum bid of 1 chip. This means that a player that spends a lot to get that 18 may end up being forced to bid 1 on that 5 that comes up soon after - and maybe the 4 that comes right after it.</p><p></p><p>Shrewd players have really won the auction in the past. I had one player running a character with not attribute below 13 and 4 of the 6 boons for that game ... but everyone was happy in the end.</p><p></p><p>I generally only do this with an experienced group that has played together with no new faces. It can be a bonding experience, but it can also cause bad blood amongst people that do not know each other.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9061003, member: 2629"] I think point buy needs to have those caps on it. Being able to choose anything higher than a 15 just results in people gravitating towards the classes that really only need one attribute. What I like to do when a new party starts a party together is roll 4d6 (best 3) for each ability and each PC. Then I write each result on an index card - so for 5 PCs there would be 30 index cards. Then I add one more card per PC with a special ability or feature on it. There might be an ally, a magic item, a fairly uncommonly taken feat, etc... Then, I give each player 100 chips and we have an auction. The players do not know what is on the cards. They have to stop bidding once they have 6 ability scores, but they could get anywhere from 0 to 6 special abilities. The player with the [I]least[/I] chips (random tie breaker) has to start the bidding and has a minimum bid of 1 chip. This means that a player that spends a lot to get that 18 may end up being forced to bid 1 on that 5 that comes up soon after - and maybe the 4 that comes right after it. Shrewd players have really won the auction in the past. I had one player running a character with not attribute below 13 and 4 of the 6 boons for that game ... but everyone was happy in the end. I generally only do this with an experienced group that has played together with no new faces. It can be a bonding experience, but it can also cause bad blood amongst people that do not know each other. [/QUOTE]
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