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Dice Rolling for beginning ability scores...redux
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<blockquote data-quote="ECMO3" data-source="post: 9063264" data-attributes="member: 7030563"><p>I think that it depends on your character, group and play style. I would say half feats are never really inherently weak in a game where you roll abilities because they will boost an odd value to an even value and in that respect are effectively as good as an ASI if you do not have another odd ability, and still often as good if that other odd ability is not important to your character.</p><p></p><p>I find Skill Expert to be the most broadly effective half feat in the game. Pretty much any character with an odd main stat will benifit from skill Expert. Along with this one I think Fey Touched, Shadow Touched and Telekenetic are also extremely powerful. More powerful than Sklill Expert on most builds but not good on all builds like SE. </p><p></p><p>The next tier is a bit more situational but extremely good in those situations. Tavern Brawler on a fighter build and unarmed fighting style, especially when combined with skill expert in Athletics. On a grappler build Skill Expert-Tavern Brawler and Unarmed Figthing Style it is better than an ASI and the grappler feat (which I find pretty weak). Resilient Wisdom is also a great feat on any class without Wisdom proficiency, even if the bonus is not very useful to you.</p><p></p><p>I would say Actor, Telepathic, Observant, and Weapon Master are situationally good feats for a few builds but not great for most, and I would put Elven Accuracy in that class too. While Elven accuracy can be awesome on an Elf Rogue or Gloomstalker, it not as great as other half feats on most builds and you are restricted to Elves and Half Elves. Another great feat for a single race is Second Chance. This is awesome on a Halfling who has a need to boost Charisma, Dexterity or Constitution.</p><p></p><p>Second Chance is awesome on any class since in addition to Dex and Charisma it can be used to boost constititution, which is universally valuable. Like EA it would be a better feat overall if it was not restricted to one race. Second Chance is especially good if you play a lot of battles with few rests. I am playing a Halfling Bladesinger right now and after I used Second Chance to cancel the 4th critical hit of the night in 4 straight fights without any short rests, my DM asked. "Isn't that thing limited use", to which I replied "yes it recharges on initiative".</p><p></p><p>The rest of the half feats are as good as these, either because they are very weak or they are so limited in terms of builds/themes that work with them. For most of the other half feats, resilient or skill expert is going to be a better choice for over 90% of the available builds.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9063264, member: 7030563"] I think that it depends on your character, group and play style. I would say half feats are never really inherently weak in a game where you roll abilities because they will boost an odd value to an even value and in that respect are effectively as good as an ASI if you do not have another odd ability, and still often as good if that other odd ability is not important to your character. I find Skill Expert to be the most broadly effective half feat in the game. Pretty much any character with an odd main stat will benifit from skill Expert. Along with this one I think Fey Touched, Shadow Touched and Telekenetic are also extremely powerful. More powerful than Sklill Expert on most builds but not good on all builds like SE. The next tier is a bit more situational but extremely good in those situations. Tavern Brawler on a fighter build and unarmed fighting style, especially when combined with skill expert in Athletics. On a grappler build Skill Expert-Tavern Brawler and Unarmed Figthing Style it is better than an ASI and the grappler feat (which I find pretty weak). Resilient Wisdom is also a great feat on any class without Wisdom proficiency, even if the bonus is not very useful to you. I would say Actor, Telepathic, Observant, and Weapon Master are situationally good feats for a few builds but not great for most, and I would put Elven Accuracy in that class too. While Elven accuracy can be awesome on an Elf Rogue or Gloomstalker, it not as great as other half feats on most builds and you are restricted to Elves and Half Elves. Another great feat for a single race is Second Chance. This is awesome on a Halfling who has a need to boost Charisma, Dexterity or Constitution. Second Chance is awesome on any class since in addition to Dex and Charisma it can be used to boost constititution, which is universally valuable. Like EA it would be a better feat overall if it was not restricted to one race. Second Chance is especially good if you play a lot of battles with few rests. I am playing a Halfling Bladesinger right now and after I used Second Chance to cancel the 4th critical hit of the night in 4 straight fights without any short rests, my DM asked. "Isn't that thing limited use", to which I replied "yes it recharges on initiative". The rest of the half feats are as good as these, either because they are very weak or they are so limited in terms of builds/themes that work with them. For most of the other half feats, resilient or skill expert is going to be a better choice for over 90% of the available builds. [/QUOTE]
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