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<blockquote data-quote="CuRoi" data-source="post: 5625859" data-attributes="member: 98032"><p>I have similar player / DM issues with my dice. I usually DM and when I do, I roll extremely well. So much so I roll most dice out on the open table so my players know I'm not just fudging nearly every roll. One die in particular, an orange/black speckled d20 seems to be particularly "lucky". Players would steal it from me to save their characters or so they could use it during the game (it was pretty random in their hands, heh).</p><p> </p><p>It was quickly dubbed the player killer die and it ferociously destroyed players. I think it developed some sort of a taste for PC blood. </p><p> </p><p>Now, you might think that obviously the die has some sort of physical defect and it's just maybe prone to hitting say 15 or higher more than any other numbers. However, after a long stretch of DMing, I decided to play in a campaign. I did not take that die's predispositions into account.</p><p> </p><p>Suddenly, the "player killer" die was rolling ones. I mean LOTS of ones. It was extremely noticeable to the group who had come to fear that die. Then, like some kind of conspiracy led by the spurned player killer die, ALL of my dice were failing miserably as well. The conspiracy quickly spread across the table, dice communicating with each other as they clattered along the table. I'd ask other people to roll for me and I'd get "1"s. I even toyed with trying to devise a character concept (3e DnD) that relied on as little dice rolling as possible. </p><p> </p><p>At any rate, the luck seemed to return with that die at the strangest moment. My halfling rogue bet the party bard he could pick a fairly complicated lock with his eyes closed. So, as the player, I closed my eyes, rolled the die and sure enough, hit a 20. The very next session, the halfling rogue was hiding in a dark barn when an assassin who had come to try to kill the party stepped in and started to swig a potion. No combat had started yet and he was unaware of the halfling. I declared I was going to shatter the vial in his hand. The DM scoffed, I let a sling stone fly and sure enough, rolled a 20 (he was shocked and let me slide on the concealment roll.)</p><p> </p><p>At any rate, the die seems to be acclimated now to NOT killing PCs and instead trying to help them : ) I'm dreading running a game again though...</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5625859, member: 98032"] I have similar player / DM issues with my dice. I usually DM and when I do, I roll extremely well. So much so I roll most dice out on the open table so my players know I'm not just fudging nearly every roll. One die in particular, an orange/black speckled d20 seems to be particularly "lucky". Players would steal it from me to save their characters or so they could use it during the game (it was pretty random in their hands, heh). It was quickly dubbed the player killer die and it ferociously destroyed players. I think it developed some sort of a taste for PC blood. Now, you might think that obviously the die has some sort of physical defect and it's just maybe prone to hitting say 15 or higher more than any other numbers. However, after a long stretch of DMing, I decided to play in a campaign. I did not take that die's predispositions into account. Suddenly, the "player killer" die was rolling ones. I mean LOTS of ones. It was extremely noticeable to the group who had come to fear that die. Then, like some kind of conspiracy led by the spurned player killer die, ALL of my dice were failing miserably as well. The conspiracy quickly spread across the table, dice communicating with each other as they clattered along the table. I'd ask other people to roll for me and I'd get "1"s. I even toyed with trying to devise a character concept (3e DnD) that relied on as little dice rolling as possible. At any rate, the luck seemed to return with that die at the strangest moment. My halfling rogue bet the party bard he could pick a fairly complicated lock with his eyes closed. So, as the player, I closed my eyes, rolled the die and sure enough, hit a 20. The very next session, the halfling rogue was hiding in a dark barn when an assassin who had come to try to kill the party stepped in and started to swig a potion. No combat had started yet and he was unaware of the halfling. I declared I was going to shatter the vial in his hand. The DM scoffed, I let a sling stone fly and sure enough, rolled a 20 (he was shocked and let me slide on the concealment roll.) At any rate, the die seems to be acclimated now to NOT killing PCs and instead trying to help them : ) I'm dreading running a game again though... [/QUOTE]
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