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Dice Survivor, Finale: d6 vs. d20
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<blockquote data-quote="Conaill" data-source="post: 2307798" data-attributes="member: 1264"><p>... followed by about half a page of math. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>So if you have some limited supply of magical "boosts", you should save them for those situations where you are <em>almost</em> certain to miss, rather than when it's likely to just put you over the edge. Ehm... does that seem intuitive to you? It doesn't to me...</p><p></p><p>Keep in mind that I framed the question as "when should I use my *last* +2 arrow". The absolute damage increase is the same regardless of whether it's a hard or easy hit, so I fail to see how my example was wrong.</p><p></p><p></p><p>Easily: it won't go significantly faster in either case. If you need a 17 to hit on 3d6, you should be thinking of finding better ways to attack and/or getting the heck out of there. And if you hit on a 6, you're already hitting a solid majority of the time anyway.</p><p></p><p></p><p>What makes you think that? I was quite serious. </p><p></p><p>However, this does seem to be a point that's hard to explain to people whose experience of roleplaying systems have already been warped by d20 or other linear systems. As soon as people start asking (as Celebrim did above) "so show me how you would calculate the probability", I know they're missing the point altogether...</p></blockquote><p></p>
[QUOTE="Conaill, post: 2307798, member: 1264"] ... followed by about half a page of math. :D So if you have some limited supply of magical "boosts", you should save them for those situations where you are [i]almost[/i] certain to miss, rather than when it's likely to just put you over the edge. Ehm... does that seem intuitive to you? It doesn't to me... Keep in mind that I framed the question as "when should I use my *last* +2 arrow". The absolute damage increase is the same regardless of whether it's a hard or easy hit, so I fail to see how my example was wrong. Easily: it won't go significantly faster in either case. If you need a 17 to hit on 3d6, you should be thinking of finding better ways to attack and/or getting the heck out of there. And if you hit on a 6, you're already hitting a solid majority of the time anyway. What makes you think that? I was quite serious. However, this does seem to be a point that's hard to explain to people whose experience of roleplaying systems have already been warped by d20 or other linear systems. As soon as people start asking (as Celebrim did above) "so show me how you would calculate the probability", I know they're missing the point altogether... [/QUOTE]
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Dice Survivor, Finale: d6 vs. d20
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