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Dice Talk: which one(s) & why
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<blockquote data-quote="fireinthedust" data-source="post: 5161630" data-attributes="member: 51930"><p>So I've been thinking about the dice used in D&D, and other games, and wondering whether or not I could switch the various dice rather than use the d20. Or, if I don't do this, why d20 works.</p><p></p><p>I have yet to take a Stats course (in process), so I could use some advice:</p><p></p><p>If I used a d6 rather than d20, I'd obviously have lower numbers. Not only that, but I'd need different DCs to target (much lower), especially if the goal is to keep 50/50 as a hit-or-miss rule of thumb: is something a good challenge? Is the chance to hit it 50/50? Yes, good, that's great. If not, I have to adjust the modifiers or the numbers (with ranks in a skill, a magic item; or as DM just use lower DCs)</p><p></p><p>Also, the numbers are really close together. Most misses, with d6 DCs, are going to be relatively near by D&D standards: chances are I'll miss by 1 rather than more. </p><p></p><p>Also, if I use 1d6, as I get higer level, the modifiers become more random more quickly: if a low level challenge is getting a 6; and I have +5 to hit at higher levels, then that low-level challenge ceases to exist.</p><p> </p><p>So the size of the dice determines:</p><p></p><p>1) The DCs I can set</p><p>2) The modifiers handed out</p><p>3) the speed by which different characters' different modifiers outdistance each other: so the fighter's BAB is so beyond the Mage's BAB there ceases to be a point to a mage challenging a fighter to a fist fight. By Epic Level in 3.5, they insituted automatic number incrase by 1, to thing like saves and attacks, and skills: epic thieves might be able to leap the crevasse, but epic wizards down on spells would never be able to get across.</p><p></p><p></p><p>Does this sound about right?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5161630, member: 51930"] So I've been thinking about the dice used in D&D, and other games, and wondering whether or not I could switch the various dice rather than use the d20. Or, if I don't do this, why d20 works. I have yet to take a Stats course (in process), so I could use some advice: If I used a d6 rather than d20, I'd obviously have lower numbers. Not only that, but I'd need different DCs to target (much lower), especially if the goal is to keep 50/50 as a hit-or-miss rule of thumb: is something a good challenge? Is the chance to hit it 50/50? Yes, good, that's great. If not, I have to adjust the modifiers or the numbers (with ranks in a skill, a magic item; or as DM just use lower DCs) Also, the numbers are really close together. Most misses, with d6 DCs, are going to be relatively near by D&D standards: chances are I'll miss by 1 rather than more. Also, if I use 1d6, as I get higer level, the modifiers become more random more quickly: if a low level challenge is getting a 6; and I have +5 to hit at higher levels, then that low-level challenge ceases to exist. So the size of the dice determines: 1) The DCs I can set 2) The modifiers handed out 3) the speed by which different characters' different modifiers outdistance each other: so the fighter's BAB is so beyond the Mage's BAB there ceases to be a point to a mage challenging a fighter to a fist fight. By Epic Level in 3.5, they insituted automatic number incrase by 1, to thing like saves and attacks, and skills: epic thieves might be able to leap the crevasse, but epic wizards down on spells would never be able to get across. Does this sound about right? [/QUOTE]
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