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General Tabletop Discussion
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Dice: What Are They Used For? (A Poll)
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<blockquote data-quote="Charlaquin" data-source="post: 9061600" data-attributes="member: 6779196"><p>For pretty much all of the character generation things - ability scores, hit points, background traits, descriptive details, etc. I leave it up to the player if they want to get dice involved or stick with more reliable methods such as point buy. My own preference is generally to roll for ability scores and do most of the rest manually, but I know players often have strong preferences regarding character generation methods, so I let them choose. I don’t find there’s generally much of a balance issue between the various generation methods, so having different characters generated via different methods in the same party is perfectly fine with me. Though, I house rule that the folks who roll for hit points can re-roll 1s, to bring the average in line with taking the fixed value.</p><p></p><p>For DM-side stuff, I like using lots of dice. Random encounters/complications (including things like planar effects), treasure hoards; I even randomize the resale value of valuables like trade goods, gems, and works of art. I do prefer to design dungeons by hand rather than generate them randomly, but something random tables can be a good source of inspiration for dungeon design when I don’t already have an idea. I do roll monster damage, and like the idea of rolling for monster HP, but don’t often do it because then I’d either have to note each monster’s HP individually which would take up a lot of extra page space, or roll at the start of combat which would take up a lot of table time. Not usually worth the tradeoff for me. Would probably be easier on a VTT, but I’m a diehard pencil and paper gal.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9061600, member: 6779196"] For pretty much all of the character generation things - ability scores, hit points, background traits, descriptive details, etc. I leave it up to the player if they want to get dice involved or stick with more reliable methods such as point buy. My own preference is generally to roll for ability scores and do most of the rest manually, but I know players often have strong preferences regarding character generation methods, so I let them choose. I don’t find there’s generally much of a balance issue between the various generation methods, so having different characters generated via different methods in the same party is perfectly fine with me. Though, I house rule that the folks who roll for hit points can re-roll 1s, to bring the average in line with taking the fixed value. For DM-side stuff, I like using lots of dice. Random encounters/complications (including things like planar effects), treasure hoards; I even randomize the resale value of valuables like trade goods, gems, and works of art. I do prefer to design dungeons by hand rather than generate them randomly, but something random tables can be a good source of inspiration for dungeon design when I don’t already have an idea. I do roll monster damage, and like the idea of rolling for monster HP, but don’t often do it because then I’d either have to note each monster’s HP individually which would take up a lot of extra page space, or roll at the start of combat which would take up a lot of table time. Not usually worth the tradeoff for me. Would probably be easier on a VTT, but I’m a diehard pencil and paper gal. [/QUOTE]
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