Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Diceless D&D (Almost)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TornadoCreator" data-source="post: 5504967" data-attributes="member: 6672078"><p>I have an idea for my upcoming campaign I would like peoples input on. </p><p></p><p>D&D as it stands is rather dice heavy and the combat being quite miniture reliant means people tend to play it like a tabletop wargame or board game rather than an PnP RPG.</p><p></p><p>I'd like to try and encourage more actual roleplaying and to do this I've developed a house rule that I'd like some feedback on.</p><p></p><p>1. Dice are only rolled in combat or during skill challenges, when the character is under stress and must act quickly.</p><p></p><p>2. Everyone is assumed to take 10 in any standard action and may recieve bonuses as follows:</p><p></p><p> - A +2 bonus for acting out the action you're doing. ie. Actually speaking in character and actively discussing your problem with the guards rather than just saying "I'm going to try to convince the guard to help me".</p><p></p><p> - A +2 bonus for using story elements, items, and character knowledge to good effect. Basically anything that makes it clear it's YOUR character doing the talking and not 'generic fantasy wizard 1'.</p><p></p><p> - A +2 bonus for actively including someone else in the roleplaying. One player talking to the DM in character is good, but when you draw others in and start bouncing of eachother it really raises the immersion.</p><p></p><p> - A +2 bonus for doing something extraordinary or extremely intelligent that the DM was not expecting. Basically a catch all for those truly inspiring moments in game (this bonus should be given out sparingly).</p><p></p><p> - A -2 penalty for being bland, boring and spending more time out of character than in character. I don't mind people describing actions, clarifying rules or even the odd OOC joke or comment, but constantly abusing the immersion can ruin the experience I find.</p><p></p><p> - A -2 penalty for a silly idea, daft move or foolish mistake. Describing how you're fondling your dagger and talking in a gravelly tone whilst threatening the full plate wearing and heavily armoured city guard is not threatening, it's quaint...</p><p></p><p>But yeah. Those are my ideas. As you can see it would allow us to do skill check with a possible range of 6-18 on the rolls, without ever needing to pick up a die. It would make the players actually talk to eachother in character and respond to NPC as their characters rather than with their dice. So what do people think. Could it work? Does it seem like it might make for a more immersive game or do you feel it could hurt the game.</p><p></p><p>I have 6 players, 4 of which are confident actor types (although two are new to roleplaying and haven't quite got the balance right, often blundering into things), and I have 2 players who are somewhat passive players who whilst they will act in character require a little coaxing, so I'm hoping this method will bring them into the game. Any ideas and thoughts would be appreciated and I know that for the more stat-focused tactical players this would feel like the game is slowing down so it may not be for everyone, but by all means use this system if you wish.</p></blockquote><p></p>
[QUOTE="TornadoCreator, post: 5504967, member: 6672078"] I have an idea for my upcoming campaign I would like peoples input on. D&D as it stands is rather dice heavy and the combat being quite miniture reliant means people tend to play it like a tabletop wargame or board game rather than an PnP RPG. I'd like to try and encourage more actual roleplaying and to do this I've developed a house rule that I'd like some feedback on. 1. Dice are only rolled in combat or during skill challenges, when the character is under stress and must act quickly. 2. Everyone is assumed to take 10 in any standard action and may recieve bonuses as follows: - A +2 bonus for acting out the action you're doing. ie. Actually speaking in character and actively discussing your problem with the guards rather than just saying "I'm going to try to convince the guard to help me". - A +2 bonus for using story elements, items, and character knowledge to good effect. Basically anything that makes it clear it's YOUR character doing the talking and not 'generic fantasy wizard 1'. - A +2 bonus for actively including someone else in the roleplaying. One player talking to the DM in character is good, but when you draw others in and start bouncing of eachother it really raises the immersion. - A +2 bonus for doing something extraordinary or extremely intelligent that the DM was not expecting. Basically a catch all for those truly inspiring moments in game (this bonus should be given out sparingly). - A -2 penalty for being bland, boring and spending more time out of character than in character. I don't mind people describing actions, clarifying rules or even the odd OOC joke or comment, but constantly abusing the immersion can ruin the experience I find. - A -2 penalty for a silly idea, daft move or foolish mistake. Describing how you're fondling your dagger and talking in a gravelly tone whilst threatening the full plate wearing and heavily armoured city guard is not threatening, it's quaint... But yeah. Those are my ideas. As you can see it would allow us to do skill check with a possible range of 6-18 on the rolls, without ever needing to pick up a die. It would make the players actually talk to eachother in character and respond to NPC as their characters rather than with their dice. So what do people think. Could it work? Does it seem like it might make for a more immersive game or do you feel it could hurt the game. I have 6 players, 4 of which are confident actor types (although two are new to roleplaying and haven't quite got the balance right, often blundering into things), and I have 2 players who are somewhat passive players who whilst they will act in character require a little coaxing, so I'm hoping this method will bring them into the game. Any ideas and thoughts would be appreciated and I know that for the more stat-focused tactical players this would feel like the game is slowing down so it may not be for everyone, but by all means use this system if you wish. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Diceless D&D (Almost)
Top