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<blockquote data-quote="PowerWordDumb" data-source="post: 1030104" data-attributes="member: 8614"><p>That's not D&D, that's called make-believe. We used to play it on the schoolbus ride home (45 minutes!) where dice and paper were impractical.</p><p></p><p>Of course you can play that just as well today as you ever could, just as you can play D&D without miniatures just as well as you ever could. We were able to wing it just fine in the old days despite the fact that weapons had lengths for purposes of determining reach, and spells had distances for range and area of effect. The DM would make a judgement call and all was good.</p><p></p><p>Works just as well today, though legions of people are lining up to scream about "requiring" miniatures and battlemats to play. Of course miniatures and battlemats help the game - just as they always have. But they're no more critical today than they ever were.</p><p></p><p>Edit: Sorry, didn't actually provide you any advice, now did I? I'd say the way to make it work is the same method we always used: Abstraction. The DM would tell you whether you could reach opponent X in order to rush in and attack, and whether you were near enough to catch Oppenent Y with a spell. Ditto the bad guys - he'd tell you baddie #1 had closed to combat with you, while baddies #2 and 3 were over by your friend doing something else. As long as you keep the descriptions abstract enough and don't get worried overly about the details, it works perfectly well.</p></blockquote><p></p>
[QUOTE="PowerWordDumb, post: 1030104, member: 8614"] That's not D&D, that's called make-believe. We used to play it on the schoolbus ride home (45 minutes!) where dice and paper were impractical. Of course you can play that just as well today as you ever could, just as you can play D&D without miniatures just as well as you ever could. We were able to wing it just fine in the old days despite the fact that weapons had lengths for purposes of determining reach, and spells had distances for range and area of effect. The DM would make a judgement call and all was good. Works just as well today, though legions of people are lining up to scream about "requiring" miniatures and battlemats to play. Of course miniatures and battlemats help the game - just as they always have. But they're no more critical today than they ever were. Edit: Sorry, didn't actually provide you any advice, now did I? I'd say the way to make it work is the same method we always used: Abstraction. The DM would tell you whether you could reach opponent X in order to rush in and attack, and whether you were near enough to catch Oppenent Y with a spell. Ditto the bad guys - he'd tell you baddie #1 had closed to combat with you, while baddies #2 and 3 were over by your friend doing something else. As long as you keep the descriptions abstract enough and don't get worried overly about the details, it works perfectly well. [/QUOTE]
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