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<blockquote data-quote="Aitch Eye" data-source="post: 1031007" data-attributes="member: 385"><p>Often I suspect that our DM's signature all-purpose d% rolls are simply to fill the empty space while he just decides what happens, so we may be close to this sort of thing at times.</p><p></p><p>I can think of one thing from our non-miniatures combats that could be elaborated on for a diceless game. I'm always describing in a fair amount of detail what my reasoning and assumptions are for whatever tactics I'm using; partly to make sure the DMs and I are (or I and my character would be) on the same page with everything, but it's also to some extent a way calling attention to things that might lead them to assign undefined circumstance bonuses. The sort of decisions that go into that could perhaps be taken a few steps farther to help decide the results of a combat maneuver, though this would work best with fairly fluid or cinematic combats, or ones taking place in a reasonably complex location. I'm not sure how it would apply to tank types bashing away in a standard corridor.</p><p></p><p>For something that could reasonably be seen as an extension of D&D, I think you'd need at least character sheets. You could then look to see if the character had made a legitimate investment or sacrifice in being able to do whatever, or made something central to the character. With the right type of scenario, you can then decide whether he should just simply be able to do what he's attempting for story purposes. For instance, if the player came up with a plan that involved starting a huge bar fight, and had maxed out bluff and diplomacy and taken the <em>caustic wit</em> feat, then perhaps you could decide that the character should be entirely capable of starting huge bar fights any time he pleases. Or at least any time he's in a crowded bar. What's missing from the sheet might suggest how the situation might then develop, like no ranks in local knowledge or gather information leading you to introduce consequences to the event the player couldn't possibly have predicted.</p></blockquote><p></p>
[QUOTE="Aitch Eye, post: 1031007, member: 385"] Often I suspect that our DM's signature all-purpose d% rolls are simply to fill the empty space while he just decides what happens, so we may be close to this sort of thing at times. I can think of one thing from our non-miniatures combats that could be elaborated on for a diceless game. I'm always describing in a fair amount of detail what my reasoning and assumptions are for whatever tactics I'm using; partly to make sure the DMs and I are (or I and my character would be) on the same page with everything, but it's also to some extent a way calling attention to things that might lead them to assign undefined circumstance bonuses. The sort of decisions that go into that could perhaps be taken a few steps farther to help decide the results of a combat maneuver, though this would work best with fairly fluid or cinematic combats, or ones taking place in a reasonably complex location. I'm not sure how it would apply to tank types bashing away in a standard corridor. For something that could reasonably be seen as an extension of D&D, I think you'd need at least character sheets. You could then look to see if the character had made a legitimate investment or sacrifice in being able to do whatever, or made something central to the character. With the right type of scenario, you can then decide whether he should just simply be able to do what he's attempting for story purposes. For instance, if the player came up with a plan that involved starting a huge bar fight, and had maxed out bluff and diplomacy and taken the [i]caustic wit[/i] feat, then perhaps you could decide that the character should be entirely capable of starting huge bar fights any time he pleases. Or at least any time he's in a crowded bar. What's missing from the sheet might suggest how the situation might then develop, like no ranks in local knowledge or gather information leading you to introduce consequences to the event the player couldn't possibly have predicted. [/QUOTE]
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