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Diceless Role-Playing with my Girlfriend
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<blockquote data-quote="Sammael99" data-source="post: 208857" data-attributes="member: 1157"><p>Hey Wolfspider !</p><p></p><p>I have tried what you described on several occasions. It's always been very pleasant (although not as pleasant as what you seem to describe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) but it has a number of limits :</p><p></p><p>a. First of all, if you give that level of control to the players (Abby seems not only to run her own character but to decide whether her character's actions work or not), it may become quite tough to get some tricky bits of plot to work the way you want them. Ultimately that may detract from teh quality of the story.</p><p></p><p>b. Randomness, although potentially excessive in many games, has a number of useful roles : first of all, it means that the DM doesn't have to make every decision on whether actions work or not. That can be a great weight ultimately.</p><p></p><p>c. Finally, some players need stats and numbers to measure character progression. In order to compensate for that, you'd need to design a plotline that rewards them in other ways (power, money, etc.) and some might still be frustrated...</p><p></p><p>One thing that is unclear to me is whether you ran diceless but rules full or diceless and rules light...</p><p></p><p>In any case, I found the whole concept very interesting, but my experiences as a player of the AMBER RPG were less than successful. Even though I loved the setting and the concept, I never found the guts to run an Amber campaign myself...</p></blockquote><p></p>
[QUOTE="Sammael99, post: 208857, member: 1157"] Hey Wolfspider ! I have tried what you described on several occasions. It's always been very pleasant (although not as pleasant as what you seem to describe ;)) but it has a number of limits : a. First of all, if you give that level of control to the players (Abby seems not only to run her own character but to decide whether her character's actions work or not), it may become quite tough to get some tricky bits of plot to work the way you want them. Ultimately that may detract from teh quality of the story. b. Randomness, although potentially excessive in many games, has a number of useful roles : first of all, it means that the DM doesn't have to make every decision on whether actions work or not. That can be a great weight ultimately. c. Finally, some players need stats and numbers to measure character progression. In order to compensate for that, you'd need to design a plotline that rewards them in other ways (power, money, etc.) and some might still be frustrated... One thing that is unclear to me is whether you ran diceless but rules full or diceless and rules light... In any case, I found the whole concept very interesting, but my experiences as a player of the AMBER RPG were less than successful. Even though I loved the setting and the concept, I never found the guts to run an Amber campaign myself... [/QUOTE]
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