Dichotomy's Age of Worms: The Whispering Cairn Rogue's Gallery


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Vixtrin Knef
Female Human Fighter 1
Chaotic Good

Character Sheet:
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Str 16 -- (10 pts used)
Dex 14 -- (6 pts used)
Con 12 -- (4 pts used)
Int 14 -- (6 pts used)
Wis 10 -- (2 pts used)
Cha 8 -- (0 pts used)

Hit Points 11 (1d10 + 1 Con bonus)
Current HP 3
AC 16, Touch 12, Flat 14 (+4 armor, +2 Dex)
Init +2 (+2 Dex)
BAB +1 (+1 class), Grap +4 (+1 bab, +3 Str)
Speed 30 (base 30, light encumbrance, chain shirt)
Fort +3 (+2 class, +1 Con), Ref +2 (+0 class, +2 Dex), Will +0 (+0 class, +0 Wis)

+4 Melee, Spiked chain, 2d4+4, 20/x2
-- +14 Disarm w/ spiked chain (+4 attack, +4 Improved Disarm, +4 Two-handed weapon, +2 for spiked chain)
+4 Melee, Dagger, 1d4+3, 19-20/x2
+3 Ranged, Dagger, 1d4+3, 19-20/x2, 10' range increment

Medium size, 5' 6", 120 lbs., 20 yrs old
Black hair, blue eyes, creamy skin, horrible burn covering right side of face and neck

Speaks: common, dwarvish, halfling

+1 Bluff (2 cc ranks, -1 Cha)
+5 Climb (4 ranks, +3 Str, -2 acp)*
+6 Craft (weaponsmithing) (4 ranks, +2 Int)
+5 Jump (4 ranks, +3 Str, -2 acp)*
+0 Listen (0 ranks, +0 Wis)
+0 Spot (0 ranks, +0 Wis)
+3 Swim (4 ranks, +3 Str, -4 acp)**
*Add +2 to Climb and Jump if Vixtrin divests herself of armor
**As per PHB, acp for Swim is double normal

Feats
- Exotic Weapon Proficiency (spiked chain)
- Combat Expertise (can subtract up to BAB from attack and add same number to AC)
- Improved Disarm (+4 to disarm attempts, no AoO incurred)

Human Traits
- Medium size
- 1 extra feat at 1st level
- Extra skill points
- Bonus Languages (any)
- Favored Class (any)

Fighter Abilities
- Proficient w/ simple and martial weapons
- Proficient w/ all armor and shields (including tower shields)
- Bonus Feats (see Table 5-1: Feats, PHB 90 for list)

Equipment (65.5 lbs carried, 76 lbs allowed for a light load)
- Chain shirt (worn, 25 lbs) 100 gp
- Traveler's outfit (worn)
- Belt pouch (worn, 1/2 lb) 1 gp
- Gloves (worn, 0 lbs) 1 gp

- Spiked chain (belt left, 10 lbs) 25 gp
- Dagger (belt right, 1 lb) 2 gp
- Dagger (hidden boot sheath on right, 1 lb) 2 gp

- Backpack (center back, 2 lb) 2 gp
- Bedroll (below backpack, 5 lb) 1 sp

- Leather corset (backpack, 6 lbs) 5 gp
- Waterskin- water (backpack, 4 lbs) 1 gp
- Torch x 4 (backpack, 4 lbs) 4 cp
- Flint & Steel (backpack, 0 lbs) 1 gp
- Trail Rations x 2 days (backpack, 2 lbs) 1 gp
- Soap (backpack, 1 lb) 5 sp
- Caltrops x 2 (backpack, 4 lbs) 2 gp
- Polishing rag (backpack, 0 lbs) 0 gp

Coins- 6 gp, 3 sp, 6 cp (belt pouch tucked inside breeches pocket)
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Character Background:
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Vixtrin Knef is the daughter of Elise Portman, a local aging whore in the employ of the Emporium. Elise, better known to patrons of the Emporium by the name Summer Skye, birthed Vixtrin during a tenure as paid consort to the old Governor-Mayor Neff. Mayor Neff paid Elise handsomely but had the condition that his consort not bed another man during her time at his side as his mistress. In exchange, Elise was given private quarters within the Emporium near a covert back exit to facilitate the Mayor's ingress and egress. When Mayor Neff discovered his consort to be with child, he visciously beat Elise to near death and promised her an early grave if she so much as breathed a solemn word of the paternity of her child. Spitting on Elise, who lay crumpled upon the floor as he turned to leave, Mayor Neff raucously bellowed a final brandishment, "Beside, there's none in this town to believe the word of a paltry whore who's likely bedded every man in town."

Elise, for her part, had little recourse other than to beg the Emporium's proprietor for room and board during her pregnancy. Elise's legendary beauty and sensual ability had long been a soft spot for the proprietor, who elected to put Elise to work in the kitchens rather than boot her to the street. In the short six months of Elise's position as scutlery maid, her hands grew knuckled and raw, her back stooped. By the time Vixtrin was born, Elise was a ruined whore and was put to work servicing not the wealthy clientele she'd bedded before but the most common, low sort of men. From the time she could walk and speak, Vixtrin worked in the Emporium to tend Elise and served in a secondary capacity as errand girl for the establishment's cook and stablemaster. Vixtrin saw with her own young eyes the seedy underbelly of Diamond Lake and grew to hate not only the miners but her mother as well.

In the twenty years since his affair with Elise, the old Governor-Mayor has passed away, leaving his son Lanod Neff to inherit both property and title. With the old Governor's death also died the secret of Vixtrin's paternity, for the Governor has so polluted Elise's name to the populace that Vixtrin has long been the scourge of the town, a target for name-calling and jest. Zalamada, current proprietor of the Emporium, was only a young whore herself during Elise's travails and knowns little or nothing of Vixtrin's siring.

Vixtrin grew to be a spiteful child prone to theft and bragging. Though she longed to be free of the coarse nature of the brothel and to have a beautiful mother whose back was unstooped and whose legs were straight, Vixtrin's longing for affection went largely unnoticed. When Vixtrin reached the age of 14, Elise paid for the child to be taken as acoltye to the garrison's temple of Heironeous. Thinking that she had done her child a great service and full of the most shallow kind of motherly love that longed only to be free of the burden Vixtrin presented, Elise begged Valkus Dunn to accept the girl into the priesthood. When asked for the child's surname, Elise balked and gave Vixtrin's name as Knef, which was as close as she could bring her courage and illiterate self to naming her daughter's true father.

When Vixtrin proved to be not only unfit for clerical duty but also in possession of the worst kind of temperament, Dunn promptly dismissed the child to the care of the garrison itself. Vixtrin found better purchase among the rank and file of the garrison and soon mastered the way of the blade and the heavy armor beloved by Captain Trask. Like all the other soldiers, Vixtrin was tattoed at the start of her term of service with indigo-hued ink bearing the rank of Private and the serial number 3105 on the inside of a forearm.

Though Vixtrin demonstrated a sharp mind and a clear mastery of the short sword and pike, she was prone to pulling pranks on her fellow rank-and-file soldiers. In a prank gone horribly wrong, Captain Trask found himself doused with a bucket of feces while exiting the garrison's dining hall one evening. Vixtrin was soon pinpointed as the culprit and dishonorably handed over to Sheriff Cubbin, the jailor, for three months' confinement. Dismissed from the garrison, Vixtrin brooded during her three months in jail but at the end found a peace she'd previously not known.
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Personality:
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Full of vigor upon her release from jail, Vixtrin plied herself as apprentice to Manlin Osgood, Diamond Lake's blacksmith and armorer. Vixtrin has worked hard for Osgood and harder still at redeeming herself in the eyes of the town. Osgood has been happy to have a capable apprentice, even if Vixtrin is by far older than the normal age for such work, but has thus far reserved judgement on Vixtrin's effort to redeem herself. The townsfolk, however, have long memories and Vixtrin's recent efforts have gone in vain. Vixtrin maintains a cautious and guarded friendship with Lartis the Lame, Diamond Lake's resident crippled priest, and Sprout, the younger brother of one of Vixtrin's former cohorts in crime. Lartis, while of practical use to Vixtrin because he supplies her with ointment to heal her many smithing burns in exchange for whatever scrap metal Manlin Osgood sets aside, attracts Vixtrin because the dwarf's outer limp seems to Vixtrin to represent not only her own toils to survive but also the vilification of the local mining industry. Vixtrin likes Sprout simply because of his unassuming nature and easy-going attitude. After the death of his older brother, Sprout became like a little brother to Vixtrin.

Vixtrin is smart enough to know that one town is largely like another; she's comfortable for the moment staying in Diamond Lake and pursuing a decent life than traveling to the Free City where she'd likely find only a pittance of work. Her sour relationship with both her mother and the majority of the Diamond Lake citizenry, however, often prods Vixtrin to consider leaving her roots and living elsewhere. Vixtrin still struggles to rein in her vanity and temper and has yet to bring herself to pay a visit to her mother in the brothel.

Vixtrin abhors anything to do with her whore of a mother, down to the very fleas infesting the straw beds of the Emporium's flophouse. Vixtrin's strong distaste for the life of a prostitute has given rise to an even stronger desire to be the opposite of her mum. To wit, Vixtrin's clothing and equipment are always clean, polished and neatly mended if possible. Vixtrin keeps her own body a veritable temple and would rather pay for a bath than a meal if push came to shove. Vixtrin has survived her early meager beginnings as the daughter of a common whore by walling herself off from friendship and love. The outcome of Vixtrin's scrap to survive over the years has been the development of a bold, daring, haughty personality. Vixtrin loves to test her martial prowess at arms and is not above besting a man in a public bar fight. Vixtrin's spiked chain is her primary adornment and her chief love. She tends to her weapon nightly, checking each link and barb for surety. Were Vixtrin to discover the joy of a loyal friend, she would no doubt cling to such a bond with all the protective love she so lacked as a child.
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Appearance:
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Vixtrin inherited all of her mothers's beauty, down to the silken black locks, sapphire eyes, and unblemished creamy alabaster skin. A large and mottled burn of angry red, however, mars the entire right side of Vixtrin's face and extends down past her neck. The burn is the result of a careless Exporium client drunkenly pouring lime from a cask of tanner's solution on Vixtrin when she was a bare eight years old. The burn is horrific enough, the skin still palpably blistered, to cause most folk, even those long familiar with Vixtrin, to avert their eyes in disgust when speaking to her. For her part, Vixtrin carries herself boldly. Vixtrin's flashing blue eyes dare any to meet her gaze for longer than a second or two. Proud to a fault, Vixtrin is meticulous in the upkeep of her gear and garb and strongly dislikes being unclean. Vixtrin favors a traveler's outfit not because she is prone to wandering the wilds of the countryside but because the outfit affords her the practicality of pockets combined with the comfort of an artisan's garb. Vixtrin's wool breeches are neatly tucked into hard-boiled leather boots that flare at her knees. Sewn inside her right boot is a hidden sheath containing a dagger. Vixtrin wears a belt slung low over her hips, from which hangs a coiled length of spiked chain, a knotted belt pouch of coins tucked into her right pocket, a sheathed dagger, and oftentimes a pair of leather gloves dyed to match the chocolate brown of her boots. Hidden underneath a cream-colored linen tunic, Vixtrin wears a corset fashioned of black leather. A simple brown homespun vest hangs unbuttoned layered atop her tunic. Vixtrin does not sport any visible reliquary or holy symbols, but the inside of her left forearm is tattooed with the rank and number of a garrison soldier.
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Sprout's Character Sheet

Spaul 'Sprout' Steepleton
Male Human Rogue 1
CG (Neutral tendencies)

Character Sheet:
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Str 14 -- (6 pts used)
Dex 15 -- (8 pts used)
Con 10 -- (2 pts used)
Int 14 -- (6 pts used)
Wis 10 -- (2 pts used)
Cha 12 -- (4 pts used)

Hit Points 6 (1d6)
AC 13 (+1 armor, +2 Dex), Touch 12, Flat 11
Init +2 (+2 Dex)
BAB +0 (+0.75 Rogue), Grap +2 (+0 BAB, +2 Str)
Speed 30 (base 30, load 50.5/58, light armor
Fort +0 (+0.3 Rogue, +0 Con)
Ref +4 (+2.5 class, +2 Dex)
Will 0 (+0.3 Rogue, 0 Wis)

+2 Melee, Dagger, 1d4+2 + (1d6 SA*), 19-20/x2
+2 Melee, Sap, 1d6+2 + (1d6 SA*) Subdual x2
+2 Ranged, Dagger, 1d4+2 + (1d6 SA*), 19-20/x2, 10' r
+2 Ranged, Sling, 1d4+2 + (1d6 SA*), x2, 50' r

Medium, 5'8", 140 lbs., 17 yrs old
Dirty Blonde, Grey eyes, Fair skin

Speaks Common, Dwarven (+ 1 other appropriately local languages)

Skills (44 Ranks at 1st Level)
+4 Balance (2 Ranks + 2 Dex)
+5 Bluff (4 Ranks +1 Cha)
+6 Climb (4 Ranks + 2 Dex)
+6 Disable Device (4 Ranks + 2 Int)
+6 Hide (4 Ranks + 2 Dex)
+4 Knowledge (Local) (2 Ranks +2 Int)
+4 Listen (4 Ranks +0 Wis)
+6 Move Silently (4 Ranks + 2 Dex)
+6 Open Lock (4 Ranks + 2 Dex)
+2 Spot (2 Ranks +0 Wis)
+4 Search (2 Ranks +2 Int)
+6 Sleight of Hand (4 Ranks + 2 Dex)
+6 Tumble (4 Ranks + 2 Dex)

Feats
- Combat Expertise
- Improved Feint

Human Traits
- Medium: As Medium creatures, humans have no special bonuses or penalties
- Human base land speed is 30 feet.
- 1 extra feat at 1st level.
- 4 extra skill points at 1st level and 1 extra skill point at each additional level.
- Automatic Language: Common. Bonus Languages: Any (other than secret languages)
- Favored Class: Any.

Rogue Abilities
- Simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword
- Light armor
- Sneak Attack: +1d6
- Trapfinding: Rogues can locate/disable traps


Stuff:
Leather Armor (worn, 15 pds) 10gp
Traveling Outfit (worn, 0 pds) 0gp

Dagger (belt right, 1 pd) 2gp
Sling (belt rear, 0 pds) 0gp
Sling Bullets (pouch) (belt right, 5 pds) 1sp
Belt Pouch (belt, left, .5 pds) 1gp

Dagger (boot right - concealed, 1 pd) 2gp
Sap (boot left - concealed, 2 pds) 1 gp

Backpack (center back, 2 pds) 2gp
Bedroll (below backpack, 5 pds) 1sp
50' Silk Rope (below backpack, 5 pds) 10gp

Waterskin (backpack, 4 pds) 1gp
Trail Rations- 3 days (backpack, 3 pds) 15sp
4 Sacks (Empty) (backpack, 2 pds) 4sp
0 Torches (backpack, 2 pds) 5 cp (1 is lit, the other was dropped while handing it to fintan)
2 Sunrods (backpack, 2 pds) 4 gp
Flint & Steel (backpack, 0 pds) 1gp
Thieves Tools (backpack, 1 pd) 30gp

Coins- 53gp, 8sp, 5cp (pouch)
4 Tindertwigs (pouch, 0 pds) 5 gp[/sblock]


Background
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Spaul 'Sprout' Steepleton is the youngest child of Sango and Polly Steepleton. Sango managed (ly) to support his family working for Luzanne Parrin until his death in a tunnel collapse about 10 years ago. Polly Steepleton died soon after while trying to support the family working as a freelance, ahem, 'entertainer' - leaving the 10 year old 'Sprout' in the care of his 14 year old brother Pongo.

Desperate for money, Pongo quickly found himself caught up in the criminal underworld; starting as a pickpocket and graduating to burglary and protection rackets. Although he tried to keep Spaul out of 'the life', the younger Steepleton proved to be an irrepressible tag-along, and picked up a variety of skills from his older brother and his associates - who adopted 'Sprout' as a sort of mascot.

Recently, Pongo was killed by Sherrif Cubbin's goons while 'resisting arrest' (or, perhaps more accurately, 'resisting shakedown'). Either way, 'Sprout' is now without means of support and is looking for options...[/sblock]

Personality
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Spaul is a bright, charming kid with a shockingly low regard for established authority... He has a decided knack for figuring stuff out and learning new things. While saddened by the loss of his family, he is by nature lighthearted and optimistic, and generally presents a friendly, cheerful demeanor - right before quietly pocketing your money pouch...

He resents the local mining establishment (at least the high muckety mucks) and particularly despises the Sherriff's goons, but gets along well with just about everybody else.[/sblock]

Appearance
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Spaul actually looks even younger than his 17 years, with an unruly shock of dirty blonde hair, freckles and an easy and charming grin. He affects a fairly 'urban' style and his clothes reflect that: cap, short leather jacket, off-white blousy shirt tucked into patched leather trousers and well worn, soft leather boots.

When 'Adventuring', Spaul is likely to also wear the slightly oversized and patched leather armor and haversack he inherited from his older brother, as well as his hooded travelling cloak.[/sblock]
 
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Nollan Fisher
Male Human Cleric of Fharlanghn 1
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Chaotic Neutral

Str 14 +2 (6 pts)
Dex 12 +1 (4 pts)
Con 14 +2 (6 pts)
Int 10 +0 (2 pts)
Wis 15 +2 (8 pts)
Cha 10 +0 (2 pts)

Hit Points 10 (1d8 + 2 + misc.)
AC 17, Touch 11 Flat 16 (+4 armor, +2 shield, +1 Dex, +0 natural)
Init +1 (+1 Dex, +? misc.)
BAB +0 (+0 cleric), Grap +2 (+0 bab, +0 size, +2 Str)
Speed 20 (base 30, load 0/58, medium)
Fort +4 (+2 class, +2 Con), Ref +1 (+0 class, +1 Dex), Will +4 (+2 class, +2 Wis)

+02 Melee, Morningstar, 1d8+2, 20/x2
+02 Melee, Spear, 1d8+3, 20/x3
+01 Ranged, Spear, 1d8+2, 20/x3, 20'r
+01 Ranged, Light Crossbow, 1d8, 19-20/x2, 80’r

Medium, 5'9", 160 lbs., 19 yrs old
Brown hair, Green eyes, Caucasian-tanned skin

Speaks Common
Armor Check Penalty: -6 (-4 scale, -2 shield)
+6 Concentration (4 + 2con)
+4 Diplomacy (4 + 0cha)
+4 Knowledge Religion (4 + 0int) (synergy to turn undead)
+2 Listen (0 + 2wis)
+2 Spot (0 + 2wis)

Feats
-Power Attack (human)
-Improved Initiative

Human Traits
-1 bonus feat at first level
-1 extra skill point per level, 4 at first level
-Favored class: Any

Cleric Abilities
-Spellcasting
-Turn undead 3/day, turning check 1d20+0, damage 2d6+1
-Spontaneously cast cure spells
-Travel Domain – freedom of movement 1 round/day
-Luck Domain – re-roll 1 roll/day

Spells Prepared (3/2+1)(CL 1, dispel +1, spell pen +1, +2 melee touch, +1 ranged touch)
0th- Detect Magic, Light, Read Magic
1st- Bless, Shield of Faith, Longstrider(D)

Equipment (78wt, 125gp)

Scale Mail (worn, 30wt) 50gp
Explorer’s Outfit (worn, 0wt) 0gp
Holy Symbol (neck, 0wt) 1gp

Morningstar (belt left, 6wt) 8gp
Light Crossbow (left shoulder, 4wt) 35gp
Belt Pouch (location, .5wt) 1gp

Quiver – 10 bolts(right shoulder, 1wt) 1gp
Backpack (center back, 2wt) 2gp
Bedroll (below backpack, 5wt) 0.1gp
Spear (diagonally across back, 6wt) 2gp
Heavy Wooden Shield (slung across back, 10wt) 7gp

Waterskin- water (backpack, 4wt) 1gp
Torch x2(backpack, 2wt) .02gp
Flint & Steel (backpack, 0wt) 1gp
Trail Rations- 2 days (backpack, 2wt) 1gp
Rope, Silk (backpack loop, 5wt) 10gp
Sack (backpack, .5wt) .1gp

Coins- 4gp, 6sp, 0cp (pouch) 4.6gp
Chalk (pouch, 0wt) .01gp
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Background:
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Nollan Fisher descended from, you guessed it, a family of fisherman on the Selintan. Early on he decided that the life of the river was not for him, at least not the life of standing along side the river while it passed by. An opportunity arrived for Nollan to avoid this particular fate with word that work was available as a soldier in Diamond Lake. Little did he know that Trask had been waiting months to receive new recruits, and that only Nollan was naïve enough to voluntarily ship himself off to the dung heap of a town.

Life at the keep was moderately more enjoyable, as Nollan gradually gained opportunities to roam the countryside with patrols. Being less skilled in the arts of warfare than many of the soldiers, however, he often found himself with easier assignments, and too much free time. His desire to once again strike out grew and grew, so he began to put away his wages for investment in a merchant caravan. Those wages he did not put away, he spent on entertainment at the Midnight Salute.

Time spent at the Salute had the effect on Nollan that it does on everyone, it made him complacent, unmotivated, and addicted. That is until he began to realize that the employees at the Salute were not always there of their own volition, and that many of them would like to escape to a better life. On one occasion he found that a favorite girl of his, Elaine, had been beaten by a previous customer. Unable to accept services from a woman with a bruised face, Nollan instead took it upon himself to help her find a better life. Using the money he had saved, he sent her to his family, along with a letter explaining that she was in need of work. Only afterward did he realize that with his savings gone, he was once again stuck in Diamond Lake.

Luckily, his kind actions did not go unnoticed. A priest of Fharlanghn met him on the road back to the keep and somehow knew of his situation. The priest explained that helping others along the road of life was often as rewarding as traveling that road oneself. Nollan took this, then, as a sign that he should be doing more important work than guarding the wilderness, or shipping goods. He resigned from his post at the garrison, and took the little gold he had left to outfit himself for his new work.

A few months have passed since Nollan met the traveling priest, and he has grown much closer to Fharlanghn in that time. Situations have arisen that have allowed him to once again shepherd others along the road away from Diamond Lake, sometimes through protecting them from thugs or the sheriff’s corrupt guards, sometimes by simply praying for a safe journey.

It is now time, though, for Nollan to take the next step in his own journey, and he is prepared in mind, if not in skill, to take on whatever is down the road.
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Personality:
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Nollan is outwardly cheerful, friendly, and quick to strike up a conversation or offer a hand. He gravitates toward action and excitement, though he can just as easily spend his time in quiet introspection as in revelry when the mood strikes him.

The actions of those who would prey on others, especially by enslavement or repression, will upset him greatly, but his philosophy does not extend so far as to protect people from themselves – learning from ones mistakes is all part of the journey.

He is in general kind hearted, but easily takes it upon himself to make jokes of others (in moderation), and will not back down from a fight in which he believes.
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Appearance:
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Nollan is a well muscled young man of average height. Most often dressed in an explorer’s garb or a suit of armor, he is not always tidy in appearance. His skin is tanned from hours working patrols, his brown hair moderately well kept, but most often windblown or matted from his helmet. His unimpressive features are overshadowed by the spring in his step, his active green eyes, and his almost constant smile.
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Alright, here's what I've pieced together so far, I'll fill in more later when I get a PHB or remember the online address.

Fintan Tilgast
Male Human Bard 1
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True Neutral

Str 10 +0 (2 pts)
Dex 12 +1 (4 pts)
Con 12 +1 (4 pts)
Int 14 +2 (6 pts)
Wis 10 +0 (2 pts)
Cha 16 +3 (10 pts)

Hit Points 7 (1d6+1)
AC 14, Touch 11 Flat 14 (+3 armor, +1 Dex, +0 natural)
Init +1 (+1 Dex)
BAB +0 (+0 bard), Grap +0 (+0 bab, +0 size, +0 Str)
Speed 20 (base 30, load 63/66, medium)
Fort +1 (+0 class, +1 Con), Ref +3 (+2 class, +1 Dex), Will +2 (+2 class, +0 Wis)

+0 Melee, Dagger, 1d4, 19-20/x2
+0 Melee, Rapier, 1d6, 18-20/x2
+1 Ranged, Short Bow, 1d6, 20/x3, 60'
+1 Ranged, Dagger, 1d4, 19-20/x2, 10’

Medium, 6'1", 165 lbs., 19 yrs old
Dirty blond hair, Ice blue eyes, Tanned skin

Speaks Common, Elven, Dwarven, Goblin, Orc, Draconic, Terran

+7 Bluff (4 +3 Cha)
+7 Diplomacy (4 +3 Cha)
+7 Gather Information (4 +3 Cha)
+6 Knowledge History (4 +2 Int)
+4 Knowledge Nobility (2 +2 Int)
+7 Perform Singing (4 +3 Cha)
+5 Perform Lute (2 +3 Cha)
+4 Sense Motive (4 +0 Wis)
+5 Slight of Hand (4 +1 Dex)

Feats
-Point Blank Shot (human)
-Precise Shot

Human Traits
-1 bonus feat at first level
-1 extra skill point per level, 4 at first level
-Favored class: Any

Bard Abilities
-Bardic Music
-Bardic Knowledge
-Countersong
-Fascinate
-Inspire courage +1

Spells Prepared (4|2+1)(Bard 1, dispel +1, spell pen +1, +0 melee touch, +1 ranged touch)
0th- Mage Hand, Resistance, Message, Summon Instrument

Equipment (63wt, 125gp)

Leather Armor (worn, 30wt) gp
Traveler’s Outfit (worn, 0wt) 0gp

Rapier (belt right, wt) gp
Short Bow (right shoulder, wt) gp
Belt Pouch (belt center, .5wt) 1gp
Dagger (belt center back, wt) gp
Dagger (left boot, wt) gp
Dagger (right boot, wt) gp
Dagger (hidden, wt) gp
Dagger (hidden, wt) gp

Quiver – 20 arrows (left shoulder, 1wt) 1gp
Backpack (center back, 2wt) 2gp
Bedroll (below backpack, 5wt) 0.1gp
Lute (diagonally across back, wt) gp

Waterskin- water (backpack, 4wt) 1gp
Torch x4 (backpack, 4wt) gp
Flint & Steel (backpack, 0wt) 1gp
Trail Rations- 2 days (backpack, 2wt) 1gp
Rope, Silk (backpack loop, 5wt) 10gp
Wine (backpack, wt) gp
Performer's Outfit (backpack, wt) gp
Map Case (backpack, wt) gp

Coins- gp, sp, cp (pouch) gp

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Background:
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Personality:
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Appearance:
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A version I can edit...

Vixtrin Knef
Female Human Fighter 1
Chaotic Good

Character Sheet:
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Str 16 -- (10 pts used)
Dex 14 -- (6 pts used)
Con 12 -- (4 pts used)
Int 14 -- (6 pts used)
Wis 10 -- (2 pts used)
Cha 8 -- (0 pts used)

Hit Points 11 (1d10 + 1 Con bonus)
Current HP 11
AC 16, Touch 12, Flat 14 (+4 armor, +2 Dex)
Init +2 (+2 Dex)
BAB +1 (+1 class), Grap +4 (+1 bab, +3 Str)
Speed 30 (base 30, light encumbrance, chain shirt)
Fort +3 (+2 class, +1 Con), Ref +2 (+0 class, +2 Dex), Will +0 (+0 class, +0 Wis)

+4 Melee, Spiked chain, 2d4+4, 20/x2
-- +14 Disarm w/ spiked chain (+4 attack, +4 Improved Disarm, +4 Two-handed weapon, +2 for spiked chain)
+4 Melee, Dagger, 1d4+3, 19-20/x2
+3 Ranged, Dagger, 1d4+3, 19-20/x2, 10' range increment

Medium size, 5' 6", 120 lbs., 20 yrs old
Black hair, blue eyes, creamy skin, horrible burn covering right side of face and neck

Speaks: common, dwarvish, halfling

+1 Bluff (2 cc ranks, -1 Cha)
+5 Climb (4 ranks, +3 Str, -2 acp)*
+6 Craft (weaponsmithing) (4 ranks, +2 Int)
+5 Jump (4 ranks, +3 Str, -2 acp)*
+0 Listen (0 ranks, +0 Wis)
+0 Spot (0 ranks, +0 Wis)
+3 Swim (4 ranks, +3 Str, -4 acp)**
*Add +2 to Climb and Jump if Vixtrin divests herself of armor
**As per PHB, acp for Swim is double normal

Feats
- Exotic Weapon Proficiency (spiked chain)
- Combat Expertise (can subtract up to BAB from attack and add same number to AC)
- Improved Disarm (+4 to disarm attempts, no AoO incurred)

Human Traits
- Medium size
- 1 extra feat at 1st level
- Extra skill points
- Bonus Languages (any)
- Favored Class (any)

Fighter Abilities
- Proficient w/ simple and martial weapons
- Proficient w/ all armor and shields (including tower shields)
- Bonus Feats (see Table 5-1: Feats, PHB 90 for list)

Equipment (65.5 lbs carried, 76 lbs allowed for a light load)
- Chain shirt (worn, 25 lbs) 100 gp
- Traveler's outfit (worn)
- Belt pouch (worn, 1/2 lb) 1 gp
- Gloves (worn, 0 lbs) 1 gp

- Spiked chain (belt left, 10 lbs) 25 gp
- Dagger (belt right, 1 lb) 2 gp
- Dagger (hidden boot sheath on right, 1 lb) 2 gp

- Backpack (center back, 2 lb) 2 gp
- Bedroll (below backpack, 5 lb) 1 sp

- Leather corset (backpack, 6 lbs) 5 gp
- Waterskin- water (backpack, 4 lbs) 1 gp
- Torch x 4 (backpack, 4 lbs) 4 cp
- Flint & Steel (backpack, 0 lbs) 1 gp
- Trail Rations x 2 days (backpack, 2 lbs) 1 gp
- Soap (backpack, 1 lb) 5 sp
- Caltrops x 2 (backpack, 4 lbs) 2 gp
- Polishing rag (backpack, 0 lbs) 0 gp

Coins- 6 gp, 3 sp, 6 cp (belt pouch tucked inside breeches pocket)
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Character Background:
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Vixtrin Knef is the daughter of Elise Portman, a local aging whore in the employ of the Emporium. Elise, better known to patrons of the Emporium by the name Summer Skye, birthed Vixtrin during a tenure as paid consort to the old Governor-Mayor Neff. Mayor Neff paid Elise handsomely but had the condition that his consort not bed another man during her time at his side as his mistress. In exchange, Elise was given private quarters within the Emporium near a covert back exit to facilitate the Mayor's ingress and egress. When Mayor Neff discovered his consort to be with child, he visciously beat Elise to near death and promised her an early grave if she so much as breathed a solemn word of the paternity of her child. Spitting on Elise, who lay crumpled upon the floor as he turned to leave, Mayor Neff raucously bellowed a final brandishment, "Beside, there's none in this town to believe the word of a paltry whore who's likely bedded every man in town."

Elise, for her part, had little recourse other than to beg the Emporium's proprietor for room and board during her pregnancy. Elise's legendary beauty and sensual ability had long been a soft spot for the proprietor, who elected to put Elise to work in the kitchens rather than boot her to the street. In the short six months of Elise's position as scutlery maid, her hands grew knuckled and raw, her back stooped. By the time Vixtrin was born, Elise was a ruined whore and was put to work servicing not the wealthy clientele she'd bedded before but the most common, low sort of men. From the time she could walk and speak, Vixtrin worked in the Emporium to tend Elise and served in a secondary capacity as errand girl for the establishment's cook and stablemaster. Vixtrin saw with her own young eyes the seedy underbelly of Diamond Lake and grew to hate not only the miners but her mother as well.

In the twenty years since his affair with Elise, the old Governor-Mayor has passed away, leaving his son Lanod Neff to inherit both property and title. With the old Governor's death also died the secret of Vixtrin's paternity, for the Governor has so polluted Elise's name to the populace that Vixtrin has long been the scourge of the town, a target for name-calling and jest. Zalamada, current proprietor of the Emporium, was only a young whore herself during Elise's travails and knowns little or nothing of Vixtrin's siring.

Vixtrin grew to be a spiteful child prone to theft and bragging. Though she longed to be free of the coarse nature of the brothel and to have a beautiful mother whose back was unstooped and whose legs were straight, Vixtrin's longing for affection went largely unnoticed. When Vixtrin reached the age of 14, Elise paid for the child to be taken as acoltye to the garrison's temple of Heironeous. Thinking that she had done her child a great service and full of the most shallow kind of motherly love that longed only to be free of the burden Vixtrin presented, Elise begged Valkus Dunn to accept the girl into the priesthood. When asked for the child's surname, Elise balked and gave Vixtrin's name as Knef, which was as close as she could bring her courage and illiterate self to naming her daughter's true father.

When Vixtrin proved to be not only unfit for clerical duty but also in possession of the worst kind of temperament, Dunn promptly dismissed the child to the care of the garrison itself. Vixtrin found better purchase among the rank and file of the garrison and soon mastered the way of the blade and the heavy armor beloved by Captain Trask. Like all the other soldiers, Vixtrin was tattoed at the start of her term of service with indigo-hued ink bearing the rank of Private and the serial number 3105 on the inside of a forearm.

Though Vixtrin demonstrated a sharp mind and a clear mastery of the short sword and pike, she was prone to pulling pranks on her fellow rank-and-file soldiers. In a prank gone horribly wrong, Captain Trask found himself doused with a bucket of feces while exiting the garrison's dining hall one evening. Vixtrin was soon pinpointed as the culprit and dishonorably handed over to Sheriff Cubbin, the jailor, for three months' confinement. Dismissed from the garrison, Vixtrin brooded during her three months in jail but at the end found a peace she'd previously not known.
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Personality:
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Full of vigor upon her release from jail, Vixtrin plied herself as apprentice to Manlin Osgood, Diamond Lake's blacksmith and armorer. Vixtrin has worked hard for Osgood and harder still at redeeming herself in the eyes of the town. Osgood has been happy to have a capable apprentice, even if Vixtrin is by far older than the normal age for such work, but has thus far reserved judgement on Vixtrin's effort to redeem herself. The townsfolk, however, have long memories and Vixtrin's recent efforts have gone in vain. Vixtrin maintains a cautious and guarded friendship with Lartis the Lame, Diamond Lake's resident crippled priest, and Sprout, the younger brother of one of Vixtrin's former cohorts in crime. Lartis, while of practical use to Vixtrin because he supplies her with ointment to heal her many smithing burns in exchange for whatever scrap metal Manlin Osgood sets aside, attracts Vixtrin because the dwarf's outer limp seems to Vixtrin to represent not only her own toils to survive but also the vilification of the local mining industry. Vixtrin likes Sprout simply because of his unassuming nature and easy-going attitude. After the death of his older brother, Sprout became like a little brother to Vixtrin.

Vixtrin is smart enough to know that one town is largely like another; she's comfortable for the moment staying in Diamond Lake and pursuing a decent life than traveling to the Free City where she'd likely find only a pittance of work. Her sour relationship with both her mother and the majority of the Diamond Lake citizenry, however, often prods Vixtrin to consider leaving her roots and living elsewhere. Vixtrin still struggles to rein in her vanity and temper and has yet to bring herself to pay a visit to her mother in the brothel.

Vixtrin abhors anything to do with her whore of a mother, down to the very fleas infesting the straw beds of the Emporium's flophouse. Vixtrin's strong distaste for the life of a prostitute has given rise to an even stronger desire to be the opposite of her mum. To wit, Vixtrin's clothing and equipment are always clean, polished and neatly mended if possible. Vixtrin keeps her own body a veritable temple and would rather pay for a bath than a meal if push came to shove. Vixtrin has survived her early meager beginnings as the daughter of a common whore by walling herself off from friendship and love. The outcome of Vixtrin's scrap to survive over the years has been the development of a bold, daring, haughty personality. Vixtrin loves to test her martial prowess at arms and is not above besting a man in a public bar fight. Vixtrin's spiked chain is her primary adornment and her chief love. She tends to her weapon nightly, checking each link and barb for surety. Were Vixtrin to discover the joy of a loyal friend, she would no doubt cling to such a bond with all the protective love she so lacked as a child.
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Appearance:
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Vixtrin inherited all of her mothers's beauty, down to the silken black locks, sapphire eyes, and unblemished creamy alabaster skin. A large and mottled burn of angry red, however, mars the entire right side of Vixtrin's face and extends down past her neck. The burn is the result of a careless Exporium client drunkenly pouring lime from a cask of tanner's solution on Vixtrin when she was a bare eight years old. The burn is horrific enough, the skin still palpably blistered, to cause most folk, even those long familiar with Vixtrin, to avert their eyes in disgust when speaking to her. For her part, Vixtrin carries herself boldly. Vixtrin's flashing blue eyes dare any to meet her gaze for longer than a second or two. Proud to a fault, Vixtrin is meticulous in the upkeep of her gear and garb and strongly dislikes being unclean. Vixtrin favors a traveler's outfit not because she is prone to wandering the wilds of the countryside but because the outfit affords her the practicality of pockets combined with the comfort of an artisan's garb. Vixtrin's wool breeches are neatly tucked into hard-boiled leather boots that flare at her knees. Sewn inside her right boot is a hidden sheath containing a dagger. Vixtrin wears a belt slung low over her hips, from which hangs a coiled length of spiked chain, a knotted belt pouch of coins tucked into her right pocket, a sheathed dagger, and oftentimes a pair of leather gloves dyed to match the chocolate brown of her boots. Hidden underneath a cream-colored linen tunic, Vixtrin wears a corset fashioned of black leather. A simple brown homespun vest hangs unbuttoned layered atop her tunic. Vixtrin does not sport any visible reliquary or holy symbols, but the inside of her left forearm is tattooed with the rank and number of a garrison soldier.
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