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Dichotomy's Age of Worms: The Whispering Cairn Rogue's Gallery
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<blockquote data-quote="michael_noah" data-source="post: 2830860" data-attributes="member: 40131"><p>Nollan Fisher</p><p>Male Human Cleric of Fharlanghn 1</p><p>[sblock]</p><p>Chaotic Neutral</p><p></p><p>Str 14 +2 (6 pts) </p><p>Dex 12 +1 (4 pts) </p><p>Con 14 +2 (6 pts) </p><p>Int 10 +0 (2 pts)</p><p>Wis 15 +2 (8 pts)</p><p>Cha 10 +0 (2 pts)</p><p></p><p>Hit Points 10 (1d8 + 2 + misc.)</p><p>AC 17, Touch 11 Flat 16 (+4 armor, +2 shield, +1 Dex, +0 natural)</p><p>Init +1 (+1 Dex, +? misc.)</p><p>BAB +0 (+0 cleric), Grap +2 (+0 bab, +0 size, +2 Str)</p><p>Speed 20 (base 30, load 0/58, medium)</p><p>Fort +4 (+2 class, +2 Con), Ref +1 (+0 class, +1 Dex), Will +4 (+2 class, +2 Wis)</p><p></p><p>+02 Melee, Morningstar, 1d8+2, 20/x2</p><p>+02 Melee, Spear, 1d8+3, 20/x3</p><p>+01 Ranged, Spear, 1d8+2, 20/x3, 20'r</p><p>+01 Ranged, Light Crossbow, 1d8, 19-20/x2, 80’r </p><p></p><p>Medium, 5'9", 160 lbs., 19 yrs old</p><p>Brown hair, Green eyes, Caucasian-tanned skin</p><p></p><p>Speaks Common</p><p>Armor Check Penalty: -6 (-4 scale, -2 shield)</p><p>+6 Concentration (4 + 2con)</p><p>+4 Diplomacy (4 + 0cha)</p><p>+4 Knowledge Religion (4 + 0int) (synergy to turn undead)</p><p>+2 Listen (0 + 2wis) </p><p>+2 Spot (0 + 2wis)</p><p></p><p>Feats</p><p>-Power Attack (human)</p><p>-Improved Initiative</p><p></p><p>Human Traits</p><p>-1 bonus feat at first level</p><p>-1 extra skill point per level, 4 at first level</p><p>-Favored class: Any</p><p></p><p>Cleric Abilities</p><p>-Spellcasting</p><p>-Turn undead 3/day, turning check 1d20+0, damage 2d6+1</p><p>-Spontaneously cast cure spells</p><p>-Travel Domain – freedom of movement 1 round/day</p><p>-Luck Domain – re-roll 1 roll/day</p><p></p><p>Spells Prepared (3/2+1)(CL 1, dispel +1, spell pen +1, +2 melee touch, +1 ranged touch)</p><p>0th- Detect Magic, Light, Read Magic </p><p>1st- Bless, Shield of Faith, Longstrider(D)</p><p></p><p>Equipment (78wt, 125gp)</p><p></p><p>Scale Mail (worn, 30wt) 50gp</p><p>Explorer’s Outfit (worn, 0wt) 0gp</p><p>Holy Symbol (neck, 0wt) 1gp</p><p></p><p>Morningstar (belt left, 6wt) 8gp</p><p>Light Crossbow (left shoulder, 4wt) 35gp</p><p>Belt Pouch (location, .5wt) 1gp</p><p></p><p>Quiver – 10 bolts(right shoulder, 1wt) 1gp</p><p>Backpack (center back, 2wt) 2gp</p><p>Bedroll (below backpack, 5wt) 0.1gp</p><p>Spear (diagonally across back, 6wt) 2gp</p><p>Heavy Wooden Shield (slung across back, 10wt) 7gp</p><p></p><p>Waterskin- water (backpack, 4wt) 1gp</p><p>Torch x2(backpack, 2wt) .02gp</p><p>Flint & Steel (backpack, 0wt) 1gp</p><p>Trail Rations- 2 days (backpack, 2wt) 1gp</p><p>Rope, Silk (backpack loop, 5wt) 10gp</p><p>Sack (backpack, .5wt) .1gp</p><p></p><p>Coins- 4gp, 6sp, 0cp (pouch) 4.6gp</p><p>Chalk (pouch, 0wt) .01gp</p><p>[/sblock]</p><p><strong>Background:</strong></p><p>[sblock]</p><p>Nollan Fisher descended from, you guessed it, a family of fisherman on the Selintan. Early on he decided that the life of the river was not for him, at least not the life of standing along side the river while it passed by. An opportunity arrived for Nollan to avoid this particular fate with word that work was available as a soldier in Diamond Lake. Little did he know that Trask had been waiting months to receive new recruits, and that only Nollan was naïve enough to voluntarily ship himself off to the dung heap of a town.</p><p></p><p>Life at the keep was moderately more enjoyable, as Nollan gradually gained opportunities to roam the countryside with patrols. Being less skilled in the arts of warfare than many of the soldiers, however, he often found himself with easier assignments, and too much free time. His desire to once again strike out grew and grew, so he began to put away his wages for investment in a merchant caravan. Those wages he did not put away, he spent on entertainment at the Midnight Salute.</p><p></p><p>Time spent at the Salute had the effect on Nollan that it does on everyone, it made him complacent, unmotivated, and addicted. That is until he began to realize that the employees at the Salute were not always there of their own volition, and that many of them would like to escape to a better life. On one occasion he found that a favorite girl of his, Elaine, had been beaten by a previous customer. Unable to accept services from a woman with a bruised face, Nollan instead took it upon himself to help her find a better life. Using the money he had saved, he sent her to his family, along with a letter explaining that she was in need of work. Only afterward did he realize that with his savings gone, he was once again stuck in Diamond Lake.</p><p></p><p>Luckily, his kind actions did not go unnoticed. A priest of Fharlanghn met him on the road back to the keep and somehow knew of his situation. The priest explained that helping others along the road of life was often as rewarding as traveling that road oneself. Nollan took this, then, as a sign that he should be doing more important work than guarding the wilderness, or shipping goods. He resigned from his post at the garrison, and took the little gold he had left to outfit himself for his new work.</p><p></p><p>A few months have passed since Nollan met the traveling priest, and he has grown much closer to Fharlanghn in that time. Situations have arisen that have allowed him to once again shepherd others along the road away from Diamond Lake, sometimes through protecting them from thugs or the sheriff’s corrupt guards, sometimes by simply praying for a safe journey.</p><p></p><p>It is now time, though, for Nollan to take the next step in his own journey, and he is prepared in mind, if not in skill, to take on whatever is down the road.</p><p>[/sblock]</p><p><strong>Personality:</strong> </p><p>[sblock]</p><p>Nollan is outwardly cheerful, friendly, and quick to strike up a conversation or offer a hand. He gravitates toward action and excitement, though he can just as easily spend his time in quiet introspection as in revelry when the mood strikes him. </p><p></p><p>The actions of those who would prey on others, especially by enslavement or repression, will upset him greatly, but his philosophy does not extend so far as to protect people from themselves – learning from ones mistakes is all part of the journey.</p><p></p><p>He is in general kind hearted, but easily takes it upon himself to make jokes of others (in moderation), and will not back down from a fight in which he believes.</p><p>[/sblock]</p><p><strong>Appearance:</strong></p><p>[sblock]</p><p>Nollan is a well muscled young man of average height. Most often dressed in an explorer’s garb or a suit of armor, he is not always tidy in appearance. His skin is tanned from hours working patrols, his brown hair moderately well kept, but most often windblown or matted from his helmet. His unimpressive features are overshadowed by the spring in his step, his active green eyes, and his almost constant smile.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="michael_noah, post: 2830860, member: 40131"] Nollan Fisher Male Human Cleric of Fharlanghn 1 [sblock] Chaotic Neutral Str 14 +2 (6 pts) Dex 12 +1 (4 pts) Con 14 +2 (6 pts) Int 10 +0 (2 pts) Wis 15 +2 (8 pts) Cha 10 +0 (2 pts) Hit Points 10 (1d8 + 2 + misc.) AC 17, Touch 11 Flat 16 (+4 armor, +2 shield, +1 Dex, +0 natural) Init +1 (+1 Dex, +? misc.) BAB +0 (+0 cleric), Grap +2 (+0 bab, +0 size, +2 Str) Speed 20 (base 30, load 0/58, medium) Fort +4 (+2 class, +2 Con), Ref +1 (+0 class, +1 Dex), Will +4 (+2 class, +2 Wis) +02 Melee, Morningstar, 1d8+2, 20/x2 +02 Melee, Spear, 1d8+3, 20/x3 +01 Ranged, Spear, 1d8+2, 20/x3, 20'r +01 Ranged, Light Crossbow, 1d8, 19-20/x2, 80’r Medium, 5'9", 160 lbs., 19 yrs old Brown hair, Green eyes, Caucasian-tanned skin Speaks Common Armor Check Penalty: -6 (-4 scale, -2 shield) +6 Concentration (4 + 2con) +4 Diplomacy (4 + 0cha) +4 Knowledge Religion (4 + 0int) (synergy to turn undead) +2 Listen (0 + 2wis) +2 Spot (0 + 2wis) Feats -Power Attack (human) -Improved Initiative Human Traits -1 bonus feat at first level -1 extra skill point per level, 4 at first level -Favored class: Any Cleric Abilities -Spellcasting -Turn undead 3/day, turning check 1d20+0, damage 2d6+1 -Spontaneously cast cure spells -Travel Domain – freedom of movement 1 round/day -Luck Domain – re-roll 1 roll/day Spells Prepared (3/2+1)(CL 1, dispel +1, spell pen +1, +2 melee touch, +1 ranged touch) 0th- Detect Magic, Light, Read Magic 1st- Bless, Shield of Faith, Longstrider(D) Equipment (78wt, 125gp) Scale Mail (worn, 30wt) 50gp Explorer’s Outfit (worn, 0wt) 0gp Holy Symbol (neck, 0wt) 1gp Morningstar (belt left, 6wt) 8gp Light Crossbow (left shoulder, 4wt) 35gp Belt Pouch (location, .5wt) 1gp Quiver – 10 bolts(right shoulder, 1wt) 1gp Backpack (center back, 2wt) 2gp Bedroll (below backpack, 5wt) 0.1gp Spear (diagonally across back, 6wt) 2gp Heavy Wooden Shield (slung across back, 10wt) 7gp Waterskin- water (backpack, 4wt) 1gp Torch x2(backpack, 2wt) .02gp Flint & Steel (backpack, 0wt) 1gp Trail Rations- 2 days (backpack, 2wt) 1gp Rope, Silk (backpack loop, 5wt) 10gp Sack (backpack, .5wt) .1gp Coins- 4gp, 6sp, 0cp (pouch) 4.6gp Chalk (pouch, 0wt) .01gp [/sblock] [b]Background:[/b] [sblock] Nollan Fisher descended from, you guessed it, a family of fisherman on the Selintan. Early on he decided that the life of the river was not for him, at least not the life of standing along side the river while it passed by. An opportunity arrived for Nollan to avoid this particular fate with word that work was available as a soldier in Diamond Lake. Little did he know that Trask had been waiting months to receive new recruits, and that only Nollan was naïve enough to voluntarily ship himself off to the dung heap of a town. Life at the keep was moderately more enjoyable, as Nollan gradually gained opportunities to roam the countryside with patrols. Being less skilled in the arts of warfare than many of the soldiers, however, he often found himself with easier assignments, and too much free time. His desire to once again strike out grew and grew, so he began to put away his wages for investment in a merchant caravan. Those wages he did not put away, he spent on entertainment at the Midnight Salute. Time spent at the Salute had the effect on Nollan that it does on everyone, it made him complacent, unmotivated, and addicted. That is until he began to realize that the employees at the Salute were not always there of their own volition, and that many of them would like to escape to a better life. On one occasion he found that a favorite girl of his, Elaine, had been beaten by a previous customer. Unable to accept services from a woman with a bruised face, Nollan instead took it upon himself to help her find a better life. Using the money he had saved, he sent her to his family, along with a letter explaining that she was in need of work. Only afterward did he realize that with his savings gone, he was once again stuck in Diamond Lake. Luckily, his kind actions did not go unnoticed. A priest of Fharlanghn met him on the road back to the keep and somehow knew of his situation. The priest explained that helping others along the road of life was often as rewarding as traveling that road oneself. Nollan took this, then, as a sign that he should be doing more important work than guarding the wilderness, or shipping goods. He resigned from his post at the garrison, and took the little gold he had left to outfit himself for his new work. A few months have passed since Nollan met the traveling priest, and he has grown much closer to Fharlanghn in that time. Situations have arisen that have allowed him to once again shepherd others along the road away from Diamond Lake, sometimes through protecting them from thugs or the sheriff’s corrupt guards, sometimes by simply praying for a safe journey. It is now time, though, for Nollan to take the next step in his own journey, and he is prepared in mind, if not in skill, to take on whatever is down the road. [/sblock] [b]Personality:[/b] [sblock] Nollan is outwardly cheerful, friendly, and quick to strike up a conversation or offer a hand. He gravitates toward action and excitement, though he can just as easily spend his time in quiet introspection as in revelry when the mood strikes him. The actions of those who would prey on others, especially by enslavement or repression, will upset him greatly, but his philosophy does not extend so far as to protect people from themselves – learning from ones mistakes is all part of the journey. He is in general kind hearted, but easily takes it upon himself to make jokes of others (in moderation), and will not back down from a fight in which he believes. [/sblock] [b]Appearance:[/b] [sblock] Nollan is a well muscled young man of average height. Most often dressed in an explorer’s garb or a suit of armor, he is not always tidy in appearance. His skin is tanned from hours working patrols, his brown hair moderately well kept, but most often windblown or matted from his helmet. His unimpressive features are overshadowed by the spring in his step, his active green eyes, and his almost constant smile. [/sblock] [/QUOTE]
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