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*Pathfinder & Starfinder
Dicing NPC Conflict
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<blockquote data-quote="Water Bob" data-source="post: 5303174" data-attributes="member: 92305"><p>I've got a situation coming up in my game where one of the NPCs, close to the main characters, is going to participate in an honor challenge to the death. Because it is an honor challenge, the PCs won't be able to interfere, no matter the outcome of the fight (well, they could interfere, but I'm sure they won't because of their barabarian honor).</p><p> </p><p>I could just narrate the fight for the PCs, but I want to make it more exciting. If I describe the events, the players will know that I've predetermined what will happen to the NPC. I don't want them thinking that way. I want them thinking that anything is possible.</p><p> </p><p>They really like this NPC, so, if he dies, the PCs will be sad about it. The players will be pulling for the NPC to win.</p><p> </p><p>Therefore, I want to dice out the encounter. But because the players will just be watching this, I don't want a regular, drawn out combat encounter. I want to quick-dice the results, using description, based on the die results, to highten the drama.</p><p> </p><p>Have you ever done anything like this before? Do you have some quick-n-dirty combat rules I could use for this encounter?</p><p> </p><p>I'm thinking about using the rules for the Conan Mass Combat System ('cause I'm running a Conan game), using the NPC as a "unit" and his challenger as a "unit", and just dicing quickly the results of the fight.</p><p> </p><p>Other Thoughts?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5303174, member: 92305"] I've got a situation coming up in my game where one of the NPCs, close to the main characters, is going to participate in an honor challenge to the death. Because it is an honor challenge, the PCs won't be able to interfere, no matter the outcome of the fight (well, they could interfere, but I'm sure they won't because of their barabarian honor). I could just narrate the fight for the PCs, but I want to make it more exciting. If I describe the events, the players will know that I've predetermined what will happen to the NPC. I don't want them thinking that way. I want them thinking that anything is possible. They really like this NPC, so, if he dies, the PCs will be sad about it. The players will be pulling for the NPC to win. Therefore, I want to dice out the encounter. But because the players will just be watching this, I don't want a regular, drawn out combat encounter. I want to quick-dice the results, using description, based on the die results, to highten the drama. Have you ever done anything like this before? Do you have some quick-n-dirty combat rules I could use for this encounter? I'm thinking about using the rules for the Conan Mass Combat System ('cause I'm running a Conan game), using the NPC as a "unit" and his challenger as a "unit", and just dicing quickly the results of the fight. Other Thoughts? [/QUOTE]
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Dicing NPC Conflict
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