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General Tabletop Discussion
*Pathfinder & Starfinder
Dicing NPC Conflict
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<blockquote data-quote="radmod" data-source="post: 5303394" data-attributes="member: 93008"><p>I like HoboGod's idea. The only problem is that things never seem to work out the way you might think it will. That's part of the beauty of D&D or RPGs in general.</p><p></p><p>Do you HAVE a predetermined outcome?</p><p></p><p>In the past, I simply 'fake'-rolled dice behind the screen with appropriate winces and cheers and pretended to add up numbers. In one case, I essentially had a script of predetermined outcomes and role-played them with the fake rolls.</p><p>Script: </p><p>Round 1 neither hits</p><p>Round 2 GG crits (yeah!) and does 20 pts damage.</p><p>Round 3 GG hits again (he's beating the crap out of the guy) 10 pts.</p><p>Round 4 BG crits (uh-oh!) and does 22 pts.</p><p>and so on.</p><p>In my script the good guy started off well then slumped. The bad guy peaked, caught up and passed the good guy. Finally, they were down to a few hps each when (using simultaneous initiative) each NPC got a hit. I then had the PCs roll initiative for the good guy while I rolled for the bad guy, all in the open. I was fully willing to let either the good guy or the bad guy die.</p><p></p><p>The real problem might be: are you 10000% certain the PCs will NOT interfere? In that case, you need to have hard numbers either predetermined or actually rolled. I had a similar situation where the PC Paladin and Cleric were honor-bound to prevent the PCs from interfering. Yet an illusionist was able to slip one by them and the bad guy lost.</p></blockquote><p></p>
[QUOTE="radmod, post: 5303394, member: 93008"] I like HoboGod's idea. The only problem is that things never seem to work out the way you might think it will. That's part of the beauty of D&D or RPGs in general. Do you HAVE a predetermined outcome? In the past, I simply 'fake'-rolled dice behind the screen with appropriate winces and cheers and pretended to add up numbers. In one case, I essentially had a script of predetermined outcomes and role-played them with the fake rolls. Script: Round 1 neither hits Round 2 GG crits (yeah!) and does 20 pts damage. Round 3 GG hits again (he's beating the crap out of the guy) 10 pts. Round 4 BG crits (uh-oh!) and does 22 pts. and so on. In my script the good guy started off well then slumped. The bad guy peaked, caught up and passed the good guy. Finally, they were down to a few hps each when (using simultaneous initiative) each NPC got a hit. I then had the PCs roll initiative for the good guy while I rolled for the bad guy, all in the open. I was fully willing to let either the good guy or the bad guy die. The real problem might be: are you 10000% certain the PCs will NOT interfere? In that case, you need to have hard numbers either predetermined or actually rolled. I had a similar situation where the PC Paladin and Cleric were honor-bound to prevent the PCs from interfering. Yet an illusionist was able to slip one by them and the bad guy lost. [/QUOTE]
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Dicing NPC Conflict
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