Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dicing NPC Conflict
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 5303402" data-attributes="member: 92305"><p>That was my original intent, but, I've devised a more interesting encounter for the PCs that takes place just before this one with the NPC. Originally, in my DM Creation Department, I didn't have a combat encounter planned for the PCs, so letting them play the NPC and his opponent would be ideal.</p><p> </p><p>But, two combat encounter back-to-back like this would lose some of the umph and possibly drag down the game (since combat can be slow).</p><p> </p><p>That's when I came up with the idea of the PCs watching the encounter, with a viable interest in its outcome (since they are attached to the NPC), but helpless to do anything about it because they are honor bound not to.</p><p> </p><p>I want to play up that aspect of it. I think it will make for an interesting encounter--watching the fight, wanting to do something, but can't.</p><p> </p><p>If I just use narration, I'll lose the drama, too, because the players will know that I've pre-selected the outcome.</p><p> </p><p>This brought me around to thinking that I'd get some mileage out of dicing the encounter, where either side can win. If I describe it right and roll dice out in front of the players so that they know I'm not flubbing at all, I should be able to squeeze some high drama out of this encounter, keeping the players on the edge of their seats.</p><p> </p><p>Again, I don't want to use the full rules--just some basic d20 throws and descriptive action.</p><p> </p><p>I'm thinking hard about just giving each combatant a target number--like a DC to hit and damage the opponent--and based on those rolls describe the action. The higher the roll, the more hit points will be taken off.</p><p> </p><p>Let's say a character needs a 12 to hit. If he rolls a 13, it's one hit point of damage. If he rolls a 17, it's 5 hit points of damage. A roll of 20 may be automatic double damage.</p><p> </p><p>I just want one roll to figure everything, keeping the encounter quick and exciting, back and forth, focusing on the players watching the action.</p><p> </p><p>Something simple like that.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5303402, member: 92305"] That was my original intent, but, I've devised a more interesting encounter for the PCs that takes place just before this one with the NPC. Originally, in my DM Creation Department, I didn't have a combat encounter planned for the PCs, so letting them play the NPC and his opponent would be ideal. But, two combat encounter back-to-back like this would lose some of the umph and possibly drag down the game (since combat can be slow). That's when I came up with the idea of the PCs watching the encounter, with a viable interest in its outcome (since they are attached to the NPC), but helpless to do anything about it because they are honor bound not to. I want to play up that aspect of it. I think it will make for an interesting encounter--watching the fight, wanting to do something, but can't. If I just use narration, I'll lose the drama, too, because the players will know that I've pre-selected the outcome. This brought me around to thinking that I'd get some mileage out of dicing the encounter, where either side can win. If I describe it right and roll dice out in front of the players so that they know I'm not flubbing at all, I should be able to squeeze some high drama out of this encounter, keeping the players on the edge of their seats. Again, I don't want to use the full rules--just some basic d20 throws and descriptive action. I'm thinking hard about just giving each combatant a target number--like a DC to hit and damage the opponent--and based on those rolls describe the action. The higher the roll, the more hit points will be taken off. Let's say a character needs a 12 to hit. If he rolls a 13, it's one hit point of damage. If he rolls a 17, it's 5 hit points of damage. A roll of 20 may be automatic double damage. I just want one roll to figure everything, keeping the encounter quick and exciting, back and forth, focusing on the players watching the action. Something simple like that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dicing NPC Conflict
Top