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Dicing NPC Conflict
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<blockquote data-quote="Water Bob" data-source="post: 5307763" data-attributes="member: 92305"><p>What I like about this mechanic is that it is flexible and adjustable to fit almost any situation I may need to dice in a game that involves NPCs. </p><p></p><p>Here's an example, off the top of my head. My game is set in Cimmeria. Let's say I'm curious if the clan has prepared well for the upcoming winter in stocking food. </p><p></p><p>I can take an average hunter from the clan, make a quick check, and use that as the result of how the clan has done as a whole in stockpiling for the upcoming cold months. </p><p></p><p>d20 + rank + attribute mod + misc. modifier </p><p></p><p>Rank = replace with average level of the hunters. </p><p></p><p>attritube mod = replace attribute with the number of hunters and find modifier. </p><p></p><p>misc. modifier = a place to put in GM modifiers (if the PCs have done something in the game to influence the hunting, or if the GM wishes to implement an event, like the thin ranks of the mountain goat seen this year for whatever reason). </p><p></p><p></p><p>If the GM determines the avearage Clan hunter is level 4, and there are 27 of them. There are 336 people in the clan, and 27 hunters is considered a good number. So, we'll arbitrarily divide 27 in half to get 14, which is better than an average stat. Use the modifier for a stat 14. </p><p></p><p>The GM places a -2 on the roll as a misc. modifier because the winter has come to the clan almost a month early this year. </p><p></p><p>The roll is: d20 + 4 + 2 - 2. Or, d20 + 4. </p><p></p><p>Roll the check and look at the standard DC chart. </p><p></p><p>A result of 5-9 means that the food will run out, and people may starve--even die. </p><p></p><p>A result of 10-14 means that the the winter will be rough and lean, but the clan will make it through. </p><p></p><p>A result of 15-20 means that enough food was caught and kept in the underground cold rooms. </p><p></p><p>A result of 21-24 means taht the clan has enough food to share with a neighboring clan, if needed. </p><p></p><p></p><p></p><p>Or, something like that. Adjust the throw or the DC as needed. The point is to show how flexible the throw can be.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5307763, member: 92305"] What I like about this mechanic is that it is flexible and adjustable to fit almost any situation I may need to dice in a game that involves NPCs. Here's an example, off the top of my head. My game is set in Cimmeria. Let's say I'm curious if the clan has prepared well for the upcoming winter in stocking food. I can take an average hunter from the clan, make a quick check, and use that as the result of how the clan has done as a whole in stockpiling for the upcoming cold months. d20 + rank + attribute mod + misc. modifier Rank = replace with average level of the hunters. attritube mod = replace attribute with the number of hunters and find modifier. misc. modifier = a place to put in GM modifiers (if the PCs have done something in the game to influence the hunting, or if the GM wishes to implement an event, like the thin ranks of the mountain goat seen this year for whatever reason). If the GM determines the avearage Clan hunter is level 4, and there are 27 of them. There are 336 people in the clan, and 27 hunters is considered a good number. So, we'll arbitrarily divide 27 in half to get 14, which is better than an average stat. Use the modifier for a stat 14. The GM places a -2 on the roll as a misc. modifier because the winter has come to the clan almost a month early this year. The roll is: d20 + 4 + 2 - 2. Or, d20 + 4. Roll the check and look at the standard DC chart. A result of 5-9 means that the food will run out, and people may starve--even die. A result of 10-14 means that the the winter will be rough and lean, but the clan will make it through. A result of 15-20 means that enough food was caught and kept in the underground cold rooms. A result of 21-24 means taht the clan has enough food to share with a neighboring clan, if needed. Or, something like that. Adjust the throw or the DC as needed. The point is to show how flexible the throw can be. [/QUOTE]
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