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General Tabletop Discussion
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Did 5e 2024 Not meet the economic goals set, and if not, why not?
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<blockquote data-quote="Amphytrion" data-source="post: 9703998" data-attributes="member: 7046181"><p>I dislike most of the changes, and therefore my groups are not converting. Anecdotally, no one in any of the 3 games I DM has inquired about converting, and as far as I can tell, they don’t care. Of course, my groups are just a few data points. Some speculation about larger trends below:</p><p></p><p>I think one factor behind the seemingly unimpressive rollout is that 2014 5e was a very, very large umbrella, the kind brands are lucky to have. Between the original core books, the pre-<em>Tasha’s</em> books, the post-<em>Tasha’s</em> modifications, the third party settings, and everything else, the game supported a lot of different styles. The new 2024 books really embrace the the post-<em>Tasha’s </em>design philosophy, which they probably have to, but in this sense putting out a new PHB was always going to be an ungrateful task.</p><p></p><p>Then, there is the issue that new Core Books don’t add much for the DM—probably the one player who could push the rest of the group towards adopting the 2024 rules. The whole revision was extremely player focused even in the UAs.</p><p></p><p>Lastly, I think there is a dissonance with how the core books’ game design developed (with an almost exclusive focus on more powerful and complex combat options) vs the shift towards a more narrative and story-based game in streams, adventures, etc. WotC spent a lot of time getting feedback on d4 extra damage when more narrative play is supplanting combat-heavy adventures in the core demographic—or at least that’s my impression.</p></blockquote><p></p>
[QUOTE="Amphytrion, post: 9703998, member: 7046181"] I dislike most of the changes, and therefore my groups are not converting. Anecdotally, no one in any of the 3 games I DM has inquired about converting, and as far as I can tell, they don’t care. Of course, my groups are just a few data points. Some speculation about larger trends below: I think one factor behind the seemingly unimpressive rollout is that 2014 5e was a very, very large umbrella, the kind brands are lucky to have. Between the original core books, the pre-[I]Tasha’s[/I] books, the post-[I]Tasha’s[/I] modifications, the third party settings, and everything else, the game supported a lot of different styles. The new 2024 books really embrace the the post-[I]Tasha’s [/I]design philosophy, which they probably have to, but in this sense putting out a new PHB was always going to be an ungrateful task. Then, there is the issue that new Core Books don’t add much for the DM—probably the one player who could push the rest of the group towards adopting the 2024 rules. The whole revision was extremely player focused even in the UAs. Lastly, I think there is a dissonance with how the core books’ game design developed (with an almost exclusive focus on more powerful and complex combat options) vs the shift towards a more narrative and story-based game in streams, adventures, etc. WotC spent a lot of time getting feedback on d4 extra damage when more narrative play is supplanting combat-heavy adventures in the core demographic—or at least that’s my impression. [/QUOTE]
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Community
General Tabletop Discussion
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Did 5e 2024 Not meet the economic goals set, and if not, why not?
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