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Did 5e 2024 Not meet the economic goals set, and if not, why not?
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<blockquote data-quote="CommodoreKong" data-source="post: 9704260" data-attributes="member: 7040663"><p>I suspect 5.5/2024 did decently, especially when you compare it to 2014 since I wouldn't be surprised if more sales were on D&D Beyond, where Hasbro is going to have much, much higher margins than a physical book.</p><p></p><p>Did it meet expectations. I suspect probably not because Wizards/Hasbro likely had some pretty sky high expectations. D&D in the early 2020s was probably doing the best it had ever done with the combination of Covid, Stranger Things, Baldur's Gate 3 and Critical Roll. They clearly were spending big on D&D, with a ton of money likely being spent on the salaries of 30+ software engineers for the 3D VTT and financing half of the budget of Honor Among Thieves. Hasbro likely expected big things from both brand becoming bigger </p><p></p><p>Unfortunately Honor Among Thieves didn't light the box office on fire and it seems unlikely we'll see a direct sequel. Larian is moving on from D&D and it will likely take Wizards half a decade, if not not more to develop something on the scale of Baldur's Gate 3. Project Sigil was a bust, and all of the extra revenue that Wizards was likely expecting from selling cosmetics from it is never going to materialize. </p><p></p><p>Probably the one big plus is that D&D Beyond is likely doing well, getting more and more traffic for Wizards produced books plus making lots of extra revenue on third party products that they sell on it, much like how Valve make a ton of money off of Steam from games sold on the service. </p><p></p><p>Overall while I suspect 5.5/2024 did well when you look at it from the perspective of any other TTRPG launch, but when you look at where Wizards likely was hoping the brand would be at and the amount of money spent on it/revenue they expected it to bring in I would imagine it's a disappointment for them.</p></blockquote><p></p>
[QUOTE="CommodoreKong, post: 9704260, member: 7040663"] I suspect 5.5/2024 did decently, especially when you compare it to 2014 since I wouldn't be surprised if more sales were on D&D Beyond, where Hasbro is going to have much, much higher margins than a physical book. Did it meet expectations. I suspect probably not because Wizards/Hasbro likely had some pretty sky high expectations. D&D in the early 2020s was probably doing the best it had ever done with the combination of Covid, Stranger Things, Baldur's Gate 3 and Critical Roll. They clearly were spending big on D&D, with a ton of money likely being spent on the salaries of 30+ software engineers for the 3D VTT and financing half of the budget of Honor Among Thieves. Hasbro likely expected big things from both brand becoming bigger Unfortunately Honor Among Thieves didn't light the box office on fire and it seems unlikely we'll see a direct sequel. Larian is moving on from D&D and it will likely take Wizards half a decade, if not not more to develop something on the scale of Baldur's Gate 3. Project Sigil was a bust, and all of the extra revenue that Wizards was likely expecting from selling cosmetics from it is never going to materialize. Probably the one big plus is that D&D Beyond is likely doing well, getting more and more traffic for Wizards produced books plus making lots of extra revenue on third party products that they sell on it, much like how Valve make a ton of money off of Steam from games sold on the service. Overall while I suspect 5.5/2024 did well when you look at it from the perspective of any other TTRPG launch, but when you look at where Wizards likely was hoping the brand would be at and the amount of money spent on it/revenue they expected it to bring in I would imagine it's a disappointment for them. [/QUOTE]
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Did 5e 2024 Not meet the economic goals set, and if not, why not?
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