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Did Anybody Ever Play "Space Opera?"
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<blockquote data-quote="Plane Sailing" data-source="post: 4156758" data-attributes="member: 114"><p>Unlike most people here, I have to say "Hell yes!"</p><p></p><p>In fact, my Space Opera campaign was the most famous and successful role playing campaign I've ever had and ever run.</p><p></p><p>The gaming group grew by word of mouth until at one point it was up to 14 (!) players every Friday evening. </p><p></p><p>Over half my adventures were lifted directly from Traveller 'Amber Zones' articles and then fleshed out by me on the fly. I ran it in a very fast and loose style; spaceships hardly ever came into it but there was loads and loads of cars, planes, international travel and interstellar travel.</p><p></p><p>In our game there was gallons of humour and a huge "Oh no, what now!" streak. Unlike Traveller which tried so hard to be scientific, Space Opera fully embraced, well, Space Opera. Star Wars was still absolutely fresh in our minds and it influenced out SO games a lot.</p><p></p><p>Even now, 28 years later I can remember incidents such as:</p><p></p><p>*PCs con their way into the crimelords tower by claiming to be agents of BRINT. By the time they arrive at the top there is a helicopter siege by agents of BOSS who have heard about a BRINT incursion. By the time they get down to the bottom again BRINT agents are arriving as a result of the BOSS helicopter assault.</p><p></p><p>*PC throws a pineapple down the street and cries out 'grenade' so all the criminals scatter for cover</p><p></p><p>*PC comes back to his motorbike parked in the snow on a planet where trees grow really quickly... and finds it 20ft up in the air</p><p></p><p>*Running combats along the twelve lane motorway with their van being chased by motorbike riding, blaster toting thugs - so they attempt a reckless U-turn on the motorway causing huge pile-ups.</p><p></p><p>*Something goes badly wrong on a pleasure world and everyone attempts to escape from local security forces in their own way - one person gets out through the sewers, another hijacks a taxi to the airport and hijacks a plane in order to parachute out elsewhere, another uses... well, just think about the Great Escape.</p><p></p><p>*hit location on %age dice. 27-40 was groin, and the player of the wookie got hit by blasters in the groin so often it became proverbial.</p><p></p><p>Heck, some of my players still reminisce about events from those days too!</p><p></p><p></p><p></p><p>I'm sure that if I dug out the rules they would seem very awkward and primitive compared to what we are used to today.</p><p></p><p>However, I had more fun running that SO campaign than any campaign before or since, and I've never had anything be more of a people magnet for an RPG session.</p><p></p><p></p><p></p><p></p><p>OK, I've just realised that I've not really answered your question directly (although perhaps I have indirectly).</p><p></p><p>Basically, SO screamed "you're in Star Wars!" while Traveller said "you're in Space 1999".</p><p></p><p>Classic Traveller improved (IMO) with various alien supplements (once they had got past the inevitable dog-men and cat-men stuff), and the FASA adventures produced by James and William Keith are some of the best adventures I've run for any system anywhere.</p><p></p><p>Happy to answer any other questions!</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4156758, member: 114"] Unlike most people here, I have to say "Hell yes!" In fact, my Space Opera campaign was the most famous and successful role playing campaign I've ever had and ever run. The gaming group grew by word of mouth until at one point it was up to 14 (!) players every Friday evening. Over half my adventures were lifted directly from Traveller 'Amber Zones' articles and then fleshed out by me on the fly. I ran it in a very fast and loose style; spaceships hardly ever came into it but there was loads and loads of cars, planes, international travel and interstellar travel. In our game there was gallons of humour and a huge "Oh no, what now!" streak. Unlike Traveller which tried so hard to be scientific, Space Opera fully embraced, well, Space Opera. Star Wars was still absolutely fresh in our minds and it influenced out SO games a lot. Even now, 28 years later I can remember incidents such as: *PCs con their way into the crimelords tower by claiming to be agents of BRINT. By the time they arrive at the top there is a helicopter siege by agents of BOSS who have heard about a BRINT incursion. By the time they get down to the bottom again BRINT agents are arriving as a result of the BOSS helicopter assault. *PC throws a pineapple down the street and cries out 'grenade' so all the criminals scatter for cover *PC comes back to his motorbike parked in the snow on a planet where trees grow really quickly... and finds it 20ft up in the air *Running combats along the twelve lane motorway with their van being chased by motorbike riding, blaster toting thugs - so they attempt a reckless U-turn on the motorway causing huge pile-ups. *Something goes badly wrong on a pleasure world and everyone attempts to escape from local security forces in their own way - one person gets out through the sewers, another hijacks a taxi to the airport and hijacks a plane in order to parachute out elsewhere, another uses... well, just think about the Great Escape. *hit location on %age dice. 27-40 was groin, and the player of the wookie got hit by blasters in the groin so often it became proverbial. Heck, some of my players still reminisce about events from those days too! I'm sure that if I dug out the rules they would seem very awkward and primitive compared to what we are used to today. However, I had more fun running that SO campaign than any campaign before or since, and I've never had anything be more of a people magnet for an RPG session. OK, I've just realised that I've not really answered your question directly (although perhaps I have indirectly). Basically, SO screamed "you're in Star Wars!" while Traveller said "you're in Space 1999". Classic Traveller improved (IMO) with various alien supplements (once they had got past the inevitable dog-men and cat-men stuff), and the FASA adventures produced by James and William Keith are some of the best adventures I've run for any system anywhere. Happy to answer any other questions! Cheers [/QUOTE]
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