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Did Anybody Ever Play "Space Opera?"
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<blockquote data-quote="The Green Adam" data-source="post: 4160858" data-attributes="member: 50821"><p><strong>Cosmic Rhapsody and Ragnarok in G Minor</strong></p><p></p><p>We played a lot of Space Opera in the early to mid eighties - <em>a lot</em> of Space Opera. The background was bitten from a dozen classic SF books and films, the system was complex to the point of ridiculousness and every drawback mentioned here is true tenfold. And we loved it! Largely we liked it because we simplified it, built our own universe and generally focused on having fun rather then focusing on the games many failings.</p><p></p><p>Our two campaigns, <em>Cosmic Rhapsody </em> and <em>Ragnarok in G Minor</em>, each lasted 6-8 months playing every Saturday (and Sundays occaisionally), featured a GM and 5-6 players and took place in the same milieu of our own design. </p><p></p><p>The premise of the first campaign was that the players were freelance explorers/pirates trying to locate a fabled, lost civilization. The quest to locate this galactic Atlantis eventually started a mad dash by various governments and mysterious organizations to find the anicent homeworld of the civilization first. In the end, the galaxy erupted into war to obtain the secrets of the lost people and the planet of these super-science/mystic aliens was destroyed to prevent it from falling into the wrong hands. </p><p></p><p>The second campaign took place 5 years later in game time and dealt with a team of top secret government operatives (the PCs) searching for a super weapon that escaped the destruction of the alien world in the previous game. Tying the story into a Villians & Vigilantes campaign we played inbetween, the super weapon was a sentient crystal that was the source of vast, unknowable powers (exposure to it had created the most powerful hero in the V&V campaign). The players found it just as an evil empire attempted to acquire it and they were transformed into superpowered beings. The campaign then changed to a sort of secret agent-Legion of Super Heroes game with the PCs fighting crazed criminal masterminds, space pirates and the like. Ragnarok (from the campaign's title) was a planet oribiting a slightly smaller then normal G-type star where the crystal's evil counterpart was located. This crystal was eventually found by the group's arch-nemesis.</p><p></p><p>Ahh, to be young and gaming...</p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4160858, member: 50821"] [b]Cosmic Rhapsody and Ragnarok in G Minor[/b] We played a lot of Space Opera in the early to mid eighties - [I]a lot[/I] of Space Opera. The background was bitten from a dozen classic SF books and films, the system was complex to the point of ridiculousness and every drawback mentioned here is true tenfold. And we loved it! Largely we liked it because we simplified it, built our own universe and generally focused on having fun rather then focusing on the games many failings. Our two campaigns, [I]Cosmic Rhapsody [/I] and [I]Ragnarok in G Minor[/I], each lasted 6-8 months playing every Saturday (and Sundays occaisionally), featured a GM and 5-6 players and took place in the same milieu of our own design. The premise of the first campaign was that the players were freelance explorers/pirates trying to locate a fabled, lost civilization. The quest to locate this galactic Atlantis eventually started a mad dash by various governments and mysterious organizations to find the anicent homeworld of the civilization first. In the end, the galaxy erupted into war to obtain the secrets of the lost people and the planet of these super-science/mystic aliens was destroyed to prevent it from falling into the wrong hands. The second campaign took place 5 years later in game time and dealt with a team of top secret government operatives (the PCs) searching for a super weapon that escaped the destruction of the alien world in the previous game. Tying the story into a Villians & Vigilantes campaign we played inbetween, the super weapon was a sentient crystal that was the source of vast, unknowable powers (exposure to it had created the most powerful hero in the V&V campaign). The players found it just as an evil empire attempted to acquire it and they were transformed into superpowered beings. The campaign then changed to a sort of secret agent-Legion of Super Heroes game with the PCs fighting crazed criminal masterminds, space pirates and the like. Ragnarok (from the campaign's title) was a planet oribiting a slightly smaller then normal G-type star where the crystal's evil counterpart was located. This crystal was eventually found by the group's arch-nemesis. Ahh, to be young and gaming... AD [/QUOTE]
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