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Did anyone actually play Tunnels and Trolls with friends?
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<blockquote data-quote="aramis erak" data-source="post: 8519051" data-attributes="member: 6779310"><p>Yes, I have. Many shorter campaigns, none past about 5th level.</p><p>My first T&T was 5th ed, tan cover in black with gold text box.</p><p>I've run 5.0, 5.5, 7.0, 7.5 and deluxe, all as multiplayer.</p><p>I've done solos using 5.0 and 7.0 only...</p><p>I've done a single session of 7AR... it's good, but VERY different.</p><p></p><p>The trick in FTF groups is to let PC's not casting nor shooting do a "Stupid Player Trick" of some form.</p><p></p><p>My standards for SPT's...</p><p>Defensive fighting SRL = # for increasing worn armor (by no more than base) for this round</p><p>Offensive fighting SRL = increased adds. (Max +1 per die of weapon(s) used)</p><p>"Tanking" SRL = 1+(# of damage shares added) to have more than your fair share of damage</p><p>Targeting SRL = # of extra shares inflicted: Pick a target. If you succeed, they count as N+1 targets for damage</p><p>Isolate a target SRL=their level (or their MR/10). This pulls the doer and the target to a separate "fight" </p><p>Protect ally SRL = points of damage they don't take (but you do).</p><p></p><p>Anything else vaguely reasonable gets an SRL (Saving Roll Level) assigned.</p><p></p><p>On fail, I inflict 1 point of suitable att damage per 2 points missed by as a blanket default.</p><p></p><p>I don't let casters do these when casting. </p><p>I don't let archers do so while ranged fighting, but I do consider archers to be outside the fight as long as there are no more enemies than melee fighters.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8519051, member: 6779310"] Yes, I have. Many shorter campaigns, none past about 5th level. My first T&T was 5th ed, tan cover in black with gold text box. I've run 5.0, 5.5, 7.0, 7.5 and deluxe, all as multiplayer. I've done solos using 5.0 and 7.0 only... I've done a single session of 7AR... it's good, but VERY different. The trick in FTF groups is to let PC's not casting nor shooting do a "Stupid Player Trick" of some form. My standards for SPT's... Defensive fighting SRL = # for increasing worn armor (by no more than base) for this round Offensive fighting SRL = increased adds. (Max +1 per die of weapon(s) used) "Tanking" SRL = 1+(# of damage shares added) to have more than your fair share of damage Targeting SRL = # of extra shares inflicted: Pick a target. If you succeed, they count as N+1 targets for damage Isolate a target SRL=their level (or their MR/10). This pulls the doer and the target to a separate "fight" Protect ally SRL = points of damage they don't take (but you do). Anything else vaguely reasonable gets an SRL (Saving Roll Level) assigned. On fail, I inflict 1 point of suitable att damage per 2 points missed by as a blanket default. I don't let casters do these when casting. I don't let archers do so while ranged fighting, but I do consider archers to be outside the fight as long as there are no more enemies than melee fighters. [/QUOTE]
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Did anyone actually play Tunnels and Trolls with friends?
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