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Did anyone ever "win" D&D?
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<blockquote data-quote="Helldritch" data-source="post: 7947093" data-attributes="member: 6855114"><p>You should. We almost did it. Yes almost... My players went up to the Immortal, chose to start over again as 1st level characters but the "second coming" campaign ended at the 30th level. It was a campaign that we had started back in 1980 and ended in 1990. In the early years we were playing about 2 to 4 times a week. Sessions were sometimes short ('bout 3 to 4 hours) sometimes long sessions (12+ hours). This group was exceptionally focused and behaved admirably (they won 4 different tournaments in our region). Then, in 1983 or 1984 we started AD&D. We kept the "basic" campaign going about once or twice a month up to 1990, year in which we all went to different universities. We wanted to test it all. And we did.</p><p></p><p>The fun thing with the immortal set was that it enabled us to understand why the gods act as they do. The game of bidding power to counter or initiate events in the material world showed us why gods much prefer to use mortal agents instead of direct intervention. Direct intervention is costly and it leaves you open for an outbid by a rival in an other of your endeavor. It was quite en enlightening game. </p><p></p><p>And for those who might be tempted to say impossible. Remember that gold = experience. It was easy for a DM to enhance the leveling rate by being quite generous with gold. For the second coming campaign, I was quite generous.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7947093, member: 6855114"] You should. We almost did it. Yes almost... My players went up to the Immortal, chose to start over again as 1st level characters but the "second coming" campaign ended at the 30th level. It was a campaign that we had started back in 1980 and ended in 1990. In the early years we were playing about 2 to 4 times a week. Sessions were sometimes short ('bout 3 to 4 hours) sometimes long sessions (12+ hours). This group was exceptionally focused and behaved admirably (they won 4 different tournaments in our region). Then, in 1983 or 1984 we started AD&D. We kept the "basic" campaign going about once or twice a month up to 1990, year in which we all went to different universities. We wanted to test it all. And we did. The fun thing with the immortal set was that it enabled us to understand why the gods act as they do. The game of bidding power to counter or initiate events in the material world showed us why gods much prefer to use mortal agents instead of direct intervention. Direct intervention is costly and it leaves you open for an outbid by a rival in an other of your endeavor. It was quite en enlightening game. And for those who might be tempted to say impossible. Remember that gold = experience. It was easy for a DM to enhance the leveling rate by being quite generous with gold. For the second coming campaign, I was quite generous. [/QUOTE]
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