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Did anyone try beastmaster with no action for beast attack?
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<blockquote data-quote="CapnZapp" data-source="post: 6700202" data-attributes="member: 12731"><p>Agreed, at least in part. I especially agree the UA article threw out the baby with the bathwater.</p><p></p><p>The beastmaster is in much greater need of help, yes. </p><p></p><p>But the ranger class as a whole will need to be tweaked; currently there is not enough going on higher levels to justify staying in the ranger class if multiclassing is on the table. If favored enemy added your proficiency to damage, then that would be a little something that increased with levels and made it worthwhile to stay in the class. </p><p></p><p>And the way Hunter's Mark is a spell makes for a very strange decision; it effectively blocks all other choices, since that extra damage is a cornerstone of making a ranger combat viable. I realize it was designed as a kind of bonus, but it's really essential, kind of a spell slot tax. It's just so much better than any other spell. </p><p></p><p>And the way Hunter's Mark is concentration makes it too hard on melee rangers compared to ranged rangers.</p><p></p><p>I understand the design decisions given Hunter's Mark as just one of many non-essential combat bonuses. But that's not reality, so make it a class feature that can't be disrupted and be done with it.</p><p></p><p>But again, fixing that can wait. Back to your discussion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6700202, member: 12731"] Agreed, at least in part. I especially agree the UA article threw out the baby with the bathwater. The beastmaster is in much greater need of help, yes. But the ranger class as a whole will need to be tweaked; currently there is not enough going on higher levels to justify staying in the ranger class if multiclassing is on the table. If favored enemy added your proficiency to damage, then that would be a little something that increased with levels and made it worthwhile to stay in the class. And the way Hunter's Mark is a spell makes for a very strange decision; it effectively blocks all other choices, since that extra damage is a cornerstone of making a ranger combat viable. I realize it was designed as a kind of bonus, but it's really essential, kind of a spell slot tax. It's just so much better than any other spell. And the way Hunter's Mark is concentration makes it too hard on melee rangers compared to ranged rangers. I understand the design decisions given Hunter's Mark as just one of many non-essential combat bonuses. But that's not reality, so make it a class feature that can't be disrupted and be done with it. But again, fixing that can wait. Back to your discussion :) [/QUOTE]
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Did anyone try beastmaster with no action for beast attack?
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