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Did anyone try beastmaster with no action for beast attack?
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<blockquote data-quote="Unwise" data-source="post: 6700794" data-attributes="member: 98008"><p>Similar to @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6788652" target="_blank">G. Barrelhouse Esq.</a></u></strong></em> I have a bit of a system for knowing what a pet wolf will do. Mine is more of a mental flowchart. It would be different for other creatures, but a wolf is a pack hunter.</p><p></p><p>Has a current target:</p><p>In a fight with a creature weaker than it = attack</p><p>In a fight with a stronger predator = attack if the ranger (or pack member) is helping it, otherwise disengage or dodge</p><p>In fight with an alpha predator = help action if ranger is there, run if not</p><p></p><p>No current target:</p><p>It will never engage in a fair fight. It will come and use a help action on the rangers target unless it has advantage on somebody or it sees a fleeing, bloodied target.</p><p></p><p>This worked well, all of the PCs thought about helping the wolf if ever it was engaged by itself, because they did not want it to back off or dodge. They also made liberal use of attempts to give the wolf advantage on attacks, such as knocking people prone, or even using the help action and saying "sick em boy!" When uncontrolled, the wolf felt more like a whole party asset than just the rangers class feature.</p><p></p><p><edit PS> This made melee rangers much better by comparison. A bow using ranger would have to command their pet a lot, as most animals have no interest in engaging head on with an equal or greater foe.</p><p>Also some players wanted really aggressive animals, hoping to avoid my rulings on avoiding fair fights. A dire wolverine etc would have other issues, for instance it might attack the closest bloodied person that is not the ranger if uncontrolled. A dire pitbull might spend time mauling a combatant that was clearly out of the fight. A dire honeybadger might just not care.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6700794, member: 98008"] Similar to @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6788652"]G. Barrelhouse Esq.[/URL][/U][/B][/I] I have a bit of a system for knowing what a pet wolf will do. Mine is more of a mental flowchart. It would be different for other creatures, but a wolf is a pack hunter. Has a current target: In a fight with a creature weaker than it = attack In a fight with a stronger predator = attack if the ranger (or pack member) is helping it, otherwise disengage or dodge In fight with an alpha predator = help action if ranger is there, run if not No current target: It will never engage in a fair fight. It will come and use a help action on the rangers target unless it has advantage on somebody or it sees a fleeing, bloodied target. This worked well, all of the PCs thought about helping the wolf if ever it was engaged by itself, because they did not want it to back off or dodge. They also made liberal use of attempts to give the wolf advantage on attacks, such as knocking people prone, or even using the help action and saying "sick em boy!" When uncontrolled, the wolf felt more like a whole party asset than just the rangers class feature. <edit PS> This made melee rangers much better by comparison. A bow using ranger would have to command their pet a lot, as most animals have no interest in engaging head on with an equal or greater foe. Also some players wanted really aggressive animals, hoping to avoid my rulings on avoiding fair fights. A dire wolverine etc would have other issues, for instance it might attack the closest bloodied person that is not the ranger if uncontrolled. A dire pitbull might spend time mauling a combatant that was clearly out of the fight. A dire honeybadger might just not care. [/QUOTE]
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Did anyone try beastmaster with no action for beast attack?
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