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Did D&D Die with TSR?
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<blockquote data-quote="Stormonu" data-source="post: 8054514" data-attributes="member: 52734"><p>There's always someone to say that D&D died with X edition. </p><p></p><p>Considering that 3E came out with a conversion guide on the day of release, I wouldn't say D&D died there. It was a revolution moreso than an evolution, but it was mostly a beneficial codification and reorganization of the rules.</p><p></p><p>As to your list:</p><p></p><p>Here are some of the biggest differences that I was hung up on when first learning 3rd edition:</p><p>1) tactical movement on a grid [I used this back to the day when I first got into D&D back in about '80]</p><p>2) attacks of opportunity (for nearly everything) [Again, used as far back as AD&D at least, just named]</p><p>3) feats [Now those were new]</p><p>4) class "balance" [in older editions, different XP to level was the balancing point. 3E had trouble overall with balance, especially past 6th level or so - fighters drool and wizards are cool & codzilla and all that]</p><p>5) Challenge Rating [old editions used HD/XP to sorta try and sort things out by difficulty, this was new though]</p><p>6) 0-level spells, cantrips, and ever-present spells [0-level/cantrips go as far back as Unearthed Arcana in 1E]</p><p>7) prestige classes</p><p>8) the d20 DC system for skills (that took away all DM rulings, as everything was codified) [this was an evolution of non-weapon proficiencies, which go all the way back to late 1E (Dungeoneer's Survival Guide); it was simply changed to roll high instead of roll low and became required instead of optional]</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8054514, member: 52734"] There's always someone to say that D&D died with X edition. Considering that 3E came out with a conversion guide on the day of release, I wouldn't say D&D died there. It was a revolution moreso than an evolution, but it was mostly a beneficial codification and reorganization of the rules. As to your list: Here are some of the biggest differences that I was hung up on when first learning 3rd edition: 1) tactical movement on a grid [I used this back to the day when I first got into D&D back in about '80] 2) attacks of opportunity (for nearly everything) [Again, used as far back as AD&D at least, just named] 3) feats [Now those were new] 4) class "balance" [in older editions, different XP to level was the balancing point. 3E had trouble overall with balance, especially past 6th level or so - fighters drool and wizards are cool & codzilla and all that] 5) Challenge Rating [old editions used HD/XP to sorta try and sort things out by difficulty, this was new though] 6) 0-level spells, cantrips, and ever-present spells [0-level/cantrips go as far back as Unearthed Arcana in 1E] 7) prestige classes 8) the d20 DC system for skills (that took away all DM rulings, as everything was codified) [this was an evolution of non-weapon proficiencies, which go all the way back to late 1E (Dungeoneer's Survival Guide); it was simply changed to roll high instead of roll low and became required instead of optional] [/QUOTE]
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