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Did D&D Die with TSR?
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<blockquote data-quote="Cadence" data-source="post: 8054560" data-attributes="member: 6701124"><p>Are they more annoying than the painful thieves ability percentages or the race based secret door finding percents from earlier versions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I had the feeling that the use ofdice with skill challenges was a huge part of 4e. I like in 5e that it doesn't need to be.</p><p></p><p>Page 236 in the 5e DMG addresses this directly when it discusses how often the DM decides to use die rolls ("Rolling with it", "Ignoring the dice", and "The Middle Path"). "The extent to which you use them is entirely up to you."</p><p></p><p>Page 237 then offers that when deciding whether to use a roll or not, ask yourself if it is so easy and free of conflict and stress that there should be no chance of failure, or if the task is inappropriate or impossible, then don't roll.</p><p></p><p>Even if you go with all die rolling, the 5e rules as written allow the DM to let players succeed on a very easy task without a roll. The DMG also has a variant for other automatic successes. (The RAW of the variant is an auto succeed on anything that has a DC 5 or more below the relevant ability. Proficiency can do it for anything with a DC of 10 or less for low level characters, 15 or less for high level characters.) Since the DM picks the difficulty class, this takes care of a lot, even if the party and DM want to go straight by the book.</p><p></p><p>And then you also get to offer to let the characters use a different ability with a skill if it makes sense, and can grant advantage and disadvantage as you see fit. And If there is physically no way the players can identify something because of the items history, then just set the difficulty class appropriately. The table is common DCs, not the only ones.</p><p></p><p>I don't have my 3.5 books anymore, but PF has a section in its (really small) chapter on Gamemastering about fudging the die rolls as the DM. I wish PF had easy to find rules about modifying things like 5e does. I always ran it like it did.</p></blockquote><p></p>
[QUOTE="Cadence, post: 8054560, member: 6701124"] Are they more annoying than the painful thieves ability percentages or the race based secret door finding percents from earlier versions :) I had the feeling that the use ofdice with skill challenges was a huge part of 4e. I like in 5e that it doesn't need to be. Page 236 in the 5e DMG addresses this directly when it discusses how often the DM decides to use die rolls ("Rolling with it", "Ignoring the dice", and "The Middle Path"). "The extent to which you use them is entirely up to you." Page 237 then offers that when deciding whether to use a roll or not, ask yourself if it is so easy and free of conflict and stress that there should be no chance of failure, or if the task is inappropriate or impossible, then don't roll. Even if you go with all die rolling, the 5e rules as written allow the DM to let players succeed on a very easy task without a roll. The DMG also has a variant for other automatic successes. (The RAW of the variant is an auto succeed on anything that has a DC 5 or more below the relevant ability. Proficiency can do it for anything with a DC of 10 or less for low level characters, 15 or less for high level characters.) Since the DM picks the difficulty class, this takes care of a lot, even if the party and DM want to go straight by the book. And then you also get to offer to let the characters use a different ability with a skill if it makes sense, and can grant advantage and disadvantage as you see fit. And If there is physically no way the players can identify something because of the items history, then just set the difficulty class appropriately. The table is common DCs, not the only ones. I don't have my 3.5 books anymore, but PF has a section in its (really small) chapter on Gamemastering about fudging the die rolls as the DM. I wish PF had easy to find rules about modifying things like 5e does. I always ran it like it did. [/QUOTE]
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