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Did D&D Die with TSR?
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<blockquote data-quote="the Jester" data-source="post: 8054579" data-attributes="member: 1210"><p>Isn't this whole thread a 'no true Scotsman' argument?</p><p></p><p>I think the notion that D&D died with TSR is, honestly, patently ridiculous on its face, as is the notion that nobody plays it the same way they did in TSR era D&D. Heck, I am still running the same campaign that I was running then- my entire gaming history consists of one long megacampaign that spawned a second long megacampaign during the 2e era. There are even some 1e pcs around who have transitioned all the way up into 5e as deities.</p><p></p><p></p><p></p><p>Ability scores; alignment; AC; hit points; attack rolls; saving throws; most of the spells and monsters; settings such as the FR, Greyhawk, Ravenloft, etc; the basic concepts of the game.... I think there are far more similarities than differences.</p><p></p><p></p><p></p><p>Old school D&D arose from wargaming, which might not have always used a grid, but did in some cases; heck, if you look at the 1e DMG's example of play, you'll see reference to the pcs indicating where they move on a map. And not all 3e and later games were played on a grid- I played theater of the mind in every edition at least some of the time, and with the pandemic, we've switched to it pretty much entirely (and pretty seemlessly).</p><p></p><p></p><p></p><p>They weren't called that, but again, look at the 1e DMG's example of play- when the pc grabs the spider that landed on her, it gets a free attack.</p><p></p><p></p><p></p><p>These were new, but so what? Every edition had new stuff. Did you feel the same sense of disconnect about "granted powers" for specialty priests in 2e?</p><p></p><p></p><p></p><p>This has always been a thing. It just changed methods from edition to edition- starting in 3e, it moved to a balance by level rather than by xp total.</p><p></p><p></p><p></p><p>Monster level in earlier editions.</p><p></p><p></p><p></p><p>1e had cantrips, and at will spells weren't a thing until 4e. Yes, this was a big difference.</p><p></p><p></p><p></p><p>I give you the 1e bard.</p><p></p><p></p><p></p><p>The very first thing in 3e was Rule 0- basically, empowering the DM to make whatever rulings were required or desired.</p><p></p><p></p><p></p><p>True in 3e and 4e only. </p><p></p><p></p><p></p><p>I strongly disagree with the basic premise here. Yes, every edition is different. That was true in earlier D&D too. Remember race as class, or race/class restrictions, or level limits, or maximum and minimum stats by race and sex? Those all changed or vanished over time long before the WotC era. In some cases, they even changed within the course of one edition (hey, now I can play a dwarf cleric as of late 1e!).</p></blockquote><p></p>
[QUOTE="the Jester, post: 8054579, member: 1210"] Isn't this whole thread a 'no true Scotsman' argument? I think the notion that D&D died with TSR is, honestly, patently ridiculous on its face, as is the notion that nobody plays it the same way they did in TSR era D&D. Heck, I am still running the same campaign that I was running then- my entire gaming history consists of one long megacampaign that spawned a second long megacampaign during the 2e era. There are even some 1e pcs around who have transitioned all the way up into 5e as deities. Ability scores; alignment; AC; hit points; attack rolls; saving throws; most of the spells and monsters; settings such as the FR, Greyhawk, Ravenloft, etc; the basic concepts of the game.... I think there are far more similarities than differences. Old school D&D arose from wargaming, which might not have always used a grid, but did in some cases; heck, if you look at the 1e DMG's example of play, you'll see reference to the pcs indicating where they move on a map. And not all 3e and later games were played on a grid- I played theater of the mind in every edition at least some of the time, and with the pandemic, we've switched to it pretty much entirely (and pretty seemlessly). They weren't called that, but again, look at the 1e DMG's example of play- when the pc grabs the spider that landed on her, it gets a free attack. These were new, but so what? Every edition had new stuff. Did you feel the same sense of disconnect about "granted powers" for specialty priests in 2e? This has always been a thing. It just changed methods from edition to edition- starting in 3e, it moved to a balance by level rather than by xp total. Monster level in earlier editions. 1e had cantrips, and at will spells weren't a thing until 4e. Yes, this was a big difference. I give you the 1e bard. The very first thing in 3e was Rule 0- basically, empowering the DM to make whatever rulings were required or desired. True in 3e and 4e only. I strongly disagree with the basic premise here. Yes, every edition is different. That was true in earlier D&D too. Remember race as class, or race/class restrictions, or level limits, or maximum and minimum stats by race and sex? Those all changed or vanished over time long before the WotC era. In some cases, they even changed within the course of one edition (hey, now I can play a dwarf cleric as of late 1e!). [/QUOTE]
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