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Did D&D Die with TSR?
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<blockquote data-quote="Stormonu" data-source="post: 8054747" data-attributes="member: 52734"><p>I will agree that this has changed significantly. Initial 1E and B/X D&D very much relied on "what you know is what your character knows". However, as D&D advanced, the obvious issue with this came to the fore. You are not your character. There are things your hero may do better - or worse than you, and using yourself as the basis isn't the best way to handle this. Examples are those playing characters with very high stats - the geeky gamer whose character has an 18 Strength isn't likely to bench 180 lbs. as much as the wallflower player is to be able to smooj the town gaurd as his 18 Charisma character will. Seperating what the gamer knows/can do vs. their character is important - but doesn't take away from the player's ability to make choices either.</p><p></p><p>And any DM who can't pass on adventure critical information to keep the game going because of one bad roll isn't a very good DM, IMHO.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8054747, member: 52734"] I will agree that this has changed significantly. Initial 1E and B/X D&D very much relied on "what you know is what your character knows". However, as D&D advanced, the obvious issue with this came to the fore. You are not your character. There are things your hero may do better - or worse than you, and using yourself as the basis isn't the best way to handle this. Examples are those playing characters with very high stats - the geeky gamer whose character has an 18 Strength isn't likely to bench 180 lbs. as much as the wallflower player is to be able to smooj the town gaurd as his 18 Charisma character will. Seperating what the gamer knows/can do vs. their character is important - but doesn't take away from the player's ability to make choices either. And any DM who can't pass on adventure critical information to keep the game going because of one bad roll isn't a very good DM, IMHO. [/QUOTE]
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