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Did D&D Die with TSR?
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<blockquote data-quote="Campbell" data-source="post: 8054766" data-attributes="member: 16586"><p>B/X is very near and dear to my heart. It's in competition for my favorite version of the game mostly with Freebooters on the Frontier, and other B/X variants (like Worlds Without Number and The Nightmares Underneath).</p><p></p><p>The idea that early versions of D&D did not meaningfully place constraints on the DM/referee is something I find silly. We are talking about a game with rules for checking for hex crawling, exploration turns, secret doors, wandering monster checks, morale, surprise, and reaction rolls. All things I miss in more modern D&D.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8054766, member: 16586"] B/X is very near and dear to my heart. It's in competition for my favorite version of the game mostly with Freebooters on the Frontier, and other B/X variants (like Worlds Without Number and The Nightmares Underneath). The idea that early versions of D&D did not meaningfully place constraints on the DM/referee is something I find silly. We are talking about a game with rules for checking for hex crawling, exploration turns, secret doors, wandering monster checks, morale, surprise, and reaction rolls. All things I miss in more modern D&D. [/QUOTE]
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