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Did D&D Die with TSR?
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<blockquote data-quote="Azzy" data-source="post: 8054828" data-attributes="member: 6563"><p>The click-baity title is positively laughable, but whatever.</p><p></p><p></p><p></p><p>The 1e AD&D DMG has suggestions for miniatues and using grids. The 2e AD&D Player's Option: Combat & Tactics goes all out with tacticle combat with miniatures and grids (an obvious precursor to 3e).</p><p></p><p></p><p></p><p>1e had attacks against retreating creatures. 2e's Combat & Tactics had attacks of oppurtunity.</p><p></p><p></p><p>Feats didn't exist as such, but 3e's skills and feats are essentially a bifurcation of AD&D's nonweapon proficiences (with things like blind fighter and weapon specialization becoming the archetypes for feats and most everything else becoming skills).</p><p></p><p></p><p></p><p>Classes having different XP charts were an early (and bad) attempt at class balance.</p><p></p><p></p><p></p><p>True for the most part, but pre-3e made some vague attempts to gauge a monster's power level. 1e introduced a "Level/X.P." entry for monsters and the XP value of a monster was determined by how powerful it was. BECMI did similar with a varying amount of asterisks to indicate monsters with special abilities, and thus greater XP. However, these were never codified with any attempt to encounter guidelines and most people, in my experience (pun intended), just spit-balled things. I do think that encounter guidelines are a good innovation, but of varying degrees of quality.</p><p></p><p></p><p></p><p>1e did introduce cantrips in UA, and a number of them could be memorized in a 1st-level slot. These got contracted into the cantrip spell in 2e and was the obvious precursor to 3e's prestidigitation and 0-level spells. At-will spells was definitely a late 3.5 addition (with the warlock and reserve feats) that was carried on to to 4e and 5e.</p><p></p><p></p><p></p><p>The paladins, avengers, and druids of BECMI would like a word with you.</p><p></p><p></p><p></p><p>I don't think the SC system took anything away—it was essentially the equivalent of giving penalties and bonuses to nonweapon proficiency roll. But, yeah, 3e over codified everything.</p><p></p><p></p><p></p><p>Yeah, this a new thing (and something I came to detest).</p><p></p><p></p><p></p><p>While I was not fan of the dungeonpunk aesthetic, Darksun and Planescape in particular were kinda out there in their own ways.</p><p></p><p></p><p></p><p>I agree with the basic premise, 3e morphed D&D into something different—but still familiar.</p><p></p><p></p><p></p><p>I don't know. A lot of these aren't as big a difference as you suggest, and 2e's Player's Options books were a dry run of several of these 3e features. (Fortunately, some of those ideas didn't make it into 3e.)</p><p></p><p>Also, your not being able to run things in the same style really doesn't reflect my experience at all.</p></blockquote><p></p>
[QUOTE="Azzy, post: 8054828, member: 6563"] The click-baity title is positively laughable, but whatever. The 1e AD&D DMG has suggestions for miniatues and using grids. The 2e AD&D Player's Option: Combat & Tactics goes all out with tacticle combat with miniatures and grids (an obvious precursor to 3e). 1e had attacks against retreating creatures. 2e's Combat & Tactics had attacks of oppurtunity. Feats didn't exist as such, but 3e's skills and feats are essentially a bifurcation of AD&D's nonweapon proficiences (with things like blind fighter and weapon specialization becoming the archetypes for feats and most everything else becoming skills). Classes having different XP charts were an early (and bad) attempt at class balance. True for the most part, but pre-3e made some vague attempts to gauge a monster's power level. 1e introduced a "Level/X.P." entry for monsters and the XP value of a monster was determined by how powerful it was. BECMI did similar with a varying amount of asterisks to indicate monsters with special abilities, and thus greater XP. However, these were never codified with any attempt to encounter guidelines and most people, in my experience (pun intended), just spit-balled things. I do think that encounter guidelines are a good innovation, but of varying degrees of quality. 1e did introduce cantrips in UA, and a number of them could be memorized in a 1st-level slot. These got contracted into the cantrip spell in 2e and was the obvious precursor to 3e's prestidigitation and 0-level spells. At-will spells was definitely a late 3.5 addition (with the warlock and reserve feats) that was carried on to to 4e and 5e. The paladins, avengers, and druids of BECMI would like a word with you. I don't think the SC system took anything away—it was essentially the equivalent of giving penalties and bonuses to nonweapon proficiency roll. But, yeah, 3e over codified everything. Yeah, this a new thing (and something I came to detest). While I was not fan of the dungeonpunk aesthetic, Darksun and Planescape in particular were kinda out there in their own ways. I agree with the basic premise, 3e morphed D&D into something different—but still familiar. I don't know. A lot of these aren't as big a difference as you suggest, and 2e's Player's Options books were a dry run of several of these 3e features. (Fortunately, some of those ideas didn't make it into 3e.) Also, your not being able to run things in the same style really doesn't reflect my experience at all. [/QUOTE]
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