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Did D&D Die with TSR?
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<blockquote data-quote="Jaeger" data-source="post: 8432247" data-attributes="member: 27996"><p>This was 100% intentional.</p><p></p><p>Because Johnathan Tweet said so:</p><p></p><p></p><p>Your lying eyes were not sending you false information:</p><p></p><p></p><p>Because it did. </p><p></p><p>Just the removal of moral rules, and the NPC reaction rolls have had long term effects on how players react to D&D combat and social encounters.</p><p></p><p>Then you have the mechanical knock on effects of having PC hit dice go up every level instead of PC 's no longer gaining hit dice around level ten or so.</p><p></p><p>And the list goes on...</p><p></p><p></p><p></p><p></p><p></p><p>Yet how they are applied can greatly effect how the game is played.</p><p></p><p>B/X gives a <em>very different play experience</em> at the table compared to 4e, yet they both have many for the self same 'sacred cows' in their core design. </p><p></p><p>In my opinion:</p><p></p><p>D&D "Died" in 1986 when Gygax lost control. </p><p></p><p>For all his business failings, he at least had a personal stake in what the game meant to people, and a fairly consistent vision of what it should be. </p><p></p><p>His lack of control was mitigated a bit in the Williams era of TSR because a lot of employees who worked directly under Gygax still had input into the game.</p><p></p><p>Things just got accelerated under WotC with 3e, as different people with different experiences of what D&D was to them, and different visions of what it should be going forward, have taken control of the games development.</p><p></p><p>Is 5e still D&D? Yes, it says so right on the cover. Because the current IP holders put it there.</p><p></p><p>Just as the current IP holders of D&D have the right to mine all the legacy material, change it how they see fit, and then release them as "classic" settings/adventures/modules.</p><p></p><p>D&D has died, and yet it still continues to live.</p><p></p><p>Whether fans view D&D as being either <em>resurrected, or un-dead</em>, depends on whether or not they agree with the current design direction that game has taken.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8432247, member: 27996"] This was 100% intentional. Because Johnathan Tweet said so: Your lying eyes were not sending you false information: Because it did. Just the removal of moral rules, and the NPC reaction rolls have had long term effects on how players react to D&D combat and social encounters. Then you have the mechanical knock on effects of having PC hit dice go up every level instead of PC 's no longer gaining hit dice around level ten or so. And the list goes on... Yet how they are applied can greatly effect how the game is played. B/X gives a [I]very different play experience[/I] at the table compared to 4e, yet they both have many for the self same 'sacred cows' in their core design. In my opinion: D&D "Died" in 1986 when Gygax lost control. For all his business failings, he at least had a personal stake in what the game meant to people, and a fairly consistent vision of what it should be. His lack of control was mitigated a bit in the Williams era of TSR because a lot of employees who worked directly under Gygax still had input into the game. Things just got accelerated under WotC with 3e, as different people with different experiences of what D&D was to them, and different visions of what it should be going forward, have taken control of the games development. Is 5e still D&D? Yes, it says so right on the cover. Because the current IP holders put it there. Just as the current IP holders of D&D have the right to mine all the legacy material, change it how they see fit, and then release them as "classic" settings/adventures/modules. D&D has died, and yet it still continues to live. Whether fans view D&D as being either [I]resurrected, or un-dead[/I], depends on whether or not they agree with the current design direction that game has taken. [/QUOTE]
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