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Did D&D Die with TSR?
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<blockquote data-quote="AtomicPope" data-source="post: 8432581" data-attributes="member: 64790"><p>I would say yes, but we're getting back on track. I would place D&D on life support during the tail end of 2e when we were under constant attack by an army of splat books. Second Edition D&D was taking a lot of rules supplements (Unearched Arcana, Dungeoneer's Survival Guide, Wilderness Survival Guide, et al), ironing them out, and incorporating them into the system. I fondly remember running AD&D, and I still consult my Campaign Sourcebook & Catacombs Guide even when running a 5e or non-D&D game like Mage the Awakening or Gamma World. At the height of D&D we had gamers making games for gamers, and the CS&CG was just that, a D&D product that had DMing tips from experiences in Runequest. It transcended the game. I think that's when D&D as we know it was really born. Yes, we can talk about Chainmail and miniatures games but in today's terms they're closer to Necromunda/Mordheim than D&D. When D&D grew into AD&D and 2e that was birth of the heroic mode of D&D that we see today. Many of the mechanics that were born back then are still here today, they just have different forms.</p><p></p><p>Without getting into the nitty gritty I'll make a sweeping statement about 3e and 4e: 3rd Edition reduced PCs and Monsters to an aggregate of numbers; 4e reduced PCs and Monsters to an aggregate of powers.</p><p></p><p>5e brings back some of the general principles of character classes that AD&D had, that classes were exclusive, even if some powers and abilities might be shared; and that class levels mattered greatly.</p><p></p><p>I believe this does a lot to restore the heroic mode of game play, where the lowly 1st level Wizard that can get killed by a house cat will one day grow into a powerful, fireball flinging Wizard who gets killed by a tiger.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 8432581, member: 64790"] I would say yes, but we're getting back on track. I would place D&D on life support during the tail end of 2e when we were under constant attack by an army of splat books. Second Edition D&D was taking a lot of rules supplements (Unearched Arcana, Dungeoneer's Survival Guide, Wilderness Survival Guide, et al), ironing them out, and incorporating them into the system. I fondly remember running AD&D, and I still consult my Campaign Sourcebook & Catacombs Guide even when running a 5e or non-D&D game like Mage the Awakening or Gamma World. At the height of D&D we had gamers making games for gamers, and the CS&CG was just that, a D&D product that had DMing tips from experiences in Runequest. It transcended the game. I think that's when D&D as we know it was really born. Yes, we can talk about Chainmail and miniatures games but in today's terms they're closer to Necromunda/Mordheim than D&D. When D&D grew into AD&D and 2e that was birth of the heroic mode of D&D that we see today. Many of the mechanics that were born back then are still here today, they just have different forms. Without getting into the nitty gritty I'll make a sweeping statement about 3e and 4e: 3rd Edition reduced PCs and Monsters to an aggregate of numbers; 4e reduced PCs and Monsters to an aggregate of powers. 5e brings back some of the general principles of character classes that AD&D had, that classes were exclusive, even if some powers and abilities might be shared; and that class levels mattered greatly. I believe this does a lot to restore the heroic mode of game play, where the lowly 1st level Wizard that can get killed by a house cat will one day grow into a powerful, fireball flinging Wizard who gets killed by a tiger. [/QUOTE]
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