Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Did D&D Die with TSR?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 8432628" data-attributes="member: 6799660"><p>As others have mentioned, there seem to be a lot of errors made in the description of 5e, so perhaps the OP has a rather skewed view of at least one endpoint of the comparison, but I thought I'd point out this one as well:</p><p></p><p></p><p></p><p>I noticed this because, in oD&D, mechanical rules for finding things (hidden doors for elves and sloped passageways for dwarves) were the first two existing mechanical perception abilities in the game book (pre-dating the thief class by a year), and were completely passive. So, oD&D: mixes active and passive checks, mixes game rules and interaction with fiction/DM description; D&D 5e: mixes active and passive checks, mixes game rules and interaction with fiction/DM description.</p><p></p><p>Perhaps moreso I am noticing this:</p><p></p><p>This non sequitur is hard to ignore and definitely makes me wonder if the real issue isn't that the game has changed, but perhaps the audience, the gam<em>ing</em><u>,</u> or the overall play experience is what has changed. Thing is, that's a universal situation, unconstrained by whether the produced game is meaningfully different or not. Summer blockbusters, new crushes, the holidays, rock&roll -- none of it's going to feel the same as when you were ____teen or whatever.</p><p></p><p></p><p>If we're going to go with creator vision, one could argue that D&D died when it hit store shelves* and the typical purchaser ended up being not a seasoned wargamer like Gygax, Arneson, and their friends but instead some college kid with a dissimilar background. The gameplay experience he ended up promoting for the next 12 years was wildly different from what he originally thought he was bringing into the world.</p><p><em><span style="font-size: 9px">*Or earlier, if we include things like he supposedly included a lot more Tolkien into the game than her personally would have liked, simply because he knew people would want it.</span></em></p><p></p><p></p><p>That too.</p><p></p><p>Anyways, with regards to the OP question -- D&D has been evolving and changing since before it saw print, and has continued to do. Some things have done so gradually, some in jagged fits and starts. Some things have changed with editions, some have changed during editions (the tail end of each edition often resembles the next edition more than the beginning of its own edition; and I still think the largest shift the game ever had was <em>within </em>oD&D -- just the LBBs compared to LBBS + supplements + magazines). If you want to frame that in an incendiary term like the game at some point 'died,' I certainly can't stop you, but I certainly don't consider it a particularly fruitful framing. Especially considering that two groups of gamers often have had wildly different play experiences even while using the exact same ruleset during the exact same timeframe (so discussions about 'this is not my D&D'/'these D&Ds are not same in kind' do not need such a distinction to be the case).</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8432628, member: 6799660"] As others have mentioned, there seem to be a lot of errors made in the description of 5e, so perhaps the OP has a rather skewed view of at least one endpoint of the comparison, but I thought I'd point out this one as well: I noticed this because, in oD&D, mechanical rules for finding things (hidden doors for elves and sloped passageways for dwarves) were the first two existing mechanical perception abilities in the game book (pre-dating the thief class by a year), and were completely passive. So, oD&D: mixes active and passive checks, mixes game rules and interaction with fiction/DM description; D&D 5e: mixes active and passive checks, mixes game rules and interaction with fiction/DM description. Perhaps moreso I am noticing this: This non sequitur is hard to ignore and definitely makes me wonder if the real issue isn't that the game has changed, but perhaps the audience, the gam[I]ing[/I][U],[/U] or the overall play experience is what has changed. Thing is, that's a universal situation, unconstrained by whether the produced game is meaningfully different or not. Summer blockbusters, new crushes, the holidays, rock&roll -- none of it's going to feel the same as when you were ____teen or whatever. If we're going to go with creator vision, one could argue that D&D died when it hit store shelves* and the typical purchaser ended up being not a seasoned wargamer like Gygax, Arneson, and their friends but instead some college kid with a dissimilar background. The gameplay experience he ended up promoting for the next 12 years was wildly different from what he originally thought he was bringing into the world. [I][SIZE=1]*Or earlier, if we include things like he supposedly included a lot more Tolkien into the game than her personally would have liked, simply because he knew people would want it.[/SIZE][/I] That too. Anyways, with regards to the OP question -- D&D has been evolving and changing since before it saw print, and has continued to do. Some things have done so gradually, some in jagged fits and starts. Some things have changed with editions, some have changed during editions (the tail end of each edition often resembles the next edition more than the beginning of its own edition; and I still think the largest shift the game ever had was [I]within [/I]oD&D -- just the LBBs compared to LBBS + supplements + magazines). If you want to frame that in an incendiary term like the game at some point 'died,' I certainly can't stop you, but I certainly don't consider it a particularly fruitful framing. Especially considering that two groups of gamers often have had wildly different play experiences even while using the exact same ruleset during the exact same timeframe (so discussions about 'this is not my D&D'/'these D&Ds are not same in kind' do not need such a distinction to be the case). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Did D&D Die with TSR?
Top