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Did Dragonlance kill D&D and take its stuff? (And a Question of the Way Forward)
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<blockquote data-quote="fjw70" data-source="post: 6213015" data-attributes="member: 80924"><p>Dragonlance didn't make me a D&D fan but it definitely elevated D&D to a new level for me. I had been playing D&D for a year and a half or so before Dragonlance came out and I think the only published adventure we played by then was just B2 since it came with the Moldvay Basic set. Before Dragonlance our D&D was basically just going around the world clearing dungeon after dungeon that were randomly populated by us (why were the unicorns living in a dungeon with a red dragon in the next room <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). Eventually we got powerful enough that we needed to invade the Nine Hells in order to be challanged.</p><p></p><p>Then I saw the Dragons of Despair on sale and something about it captured my imagination (maybe it was the great cover art). I believe it was the first module purchase I ever made. I was hooked immediately and still love that series of modules and the accompanying books).</p><p></p><p>Dragonlance added the story into D&D for us. Prior to that we never even considered things like plot and story in D&D. We just killed things (mostly evil things) and took their stuff.</p><p></p><p>I am not a big fan of very detailed campaign settings. I like have some published info but not too much. If I were to run Dragonlance again (which I want to) I will just base it off of the original modules with little additional published stuff.</p><p></p><p>As far as railroading goes that has never been as issue in D&D for me. In every group I have been in (as a player or DM) the players happily follow the plot hooks and go on the adventures that the DM has planned (whether it be a published adventure or one of his own creation).</p><p></p><p>D&D is big enough for roaming around and killing stuff or epic save the world adventures like Dragonlance or whatever type of adventure you want to run. But for me Dragonlance add a lot to the game.</p></blockquote><p></p>
[QUOTE="fjw70, post: 6213015, member: 80924"] Dragonlance didn't make me a D&D fan but it definitely elevated D&D to a new level for me. I had been playing D&D for a year and a half or so before Dragonlance came out and I think the only published adventure we played by then was just B2 since it came with the Moldvay Basic set. Before Dragonlance our D&D was basically just going around the world clearing dungeon after dungeon that were randomly populated by us (why were the unicorns living in a dungeon with a red dragon in the next room :) ). Eventually we got powerful enough that we needed to invade the Nine Hells in order to be challanged. Then I saw the Dragons of Despair on sale and something about it captured my imagination (maybe it was the great cover art). I believe it was the first module purchase I ever made. I was hooked immediately and still love that series of modules and the accompanying books). Dragonlance added the story into D&D for us. Prior to that we never even considered things like plot and story in D&D. We just killed things (mostly evil things) and took their stuff. I am not a big fan of very detailed campaign settings. I like have some published info but not too much. If I were to run Dragonlance again (which I want to) I will just base it off of the original modules with little additional published stuff. As far as railroading goes that has never been as issue in D&D for me. In every group I have been in (as a player or DM) the players happily follow the plot hooks and go on the adventures that the DM has planned (whether it be a published adventure or one of his own creation). D&D is big enough for roaming around and killing stuff or epic save the world adventures like Dragonlance or whatever type of adventure you want to run. But for me Dragonlance add a lot to the game. [/QUOTE]
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