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Did Dragonlance kill D&D and take its stuff? (And a Question of the Way Forward)
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<blockquote data-quote="Dragonhelm" data-source="post: 6217914" data-attributes="member: 3867"><p>I also run a site. It's called the <a href="http://dlnexus.com/" target="_blank">Dragonlance Nexus</a>. It's this fun uber-source for Dragonlance fandom on the web. So yeah, I'm kind of a fan. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I remember this article when it came out, and I want to say I even talked to James about it. James is entitled to his opinion, of course, as am I. They diverge where Dragonlance is concerned. We do agree on one thing, though - Dragonlance was the catalyst for change.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Why can't D&D be both?</p><p></p><p>We are all different players with different styles. I'm not a dungeon crawl guy. I crave narrative, story, and character development. Yet that's not for everyone.</p><p></p><p>D&D is rules. How you apply those rules is what matters. You can waltz into a dungeon, ride on the back of a dragon, survive the burning world of Athas, run a pirate campaign, etc. etc. </p><p></p><p></p><p>The article mentions multimedia and corporate profit. I think these were inevitable. If not Dragonlance, then some other setting. </p><p></p><p>These days, D&D is a brand that encompasses many aspects of the D&D experience, from RPGs to novels to board games and so on. Where I think WotC falters is placing the RPG first and having everything else follow. I think some D&D properties can lend well to all of these (i.e. Forgotten Realms). But let's look at Dragonlance. During the 3.5 days, Margaret Weis Productions, who held the DL RPG license, had to follow the novels. In 4e, everything had to follow the RPG. That killed the DL novel line. Traditionally, DL has done better in novels than in RPGs. In essence, WotC killed a potential revenue source by focusing first and foremost on the RPG, as well as disenfranchising a portion of their fan base. Some DL fans refuse to support WotC at all due to lack of DL support.</p><p></p><p>Anyway, I'm sure I will have more to discuss on this topic.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 6217914, member: 3867"] I also run a site. It's called the [URL="http://dlnexus.com/"]Dragonlance Nexus[/URL]. It's this fun uber-source for Dragonlance fandom on the web. So yeah, I'm kind of a fan. ;) I remember this article when it came out, and I want to say I even talked to James about it. James is entitled to his opinion, of course, as am I. They diverge where Dragonlance is concerned. We do agree on one thing, though - Dragonlance was the catalyst for change. Why can't D&D be both? We are all different players with different styles. I'm not a dungeon crawl guy. I crave narrative, story, and character development. Yet that's not for everyone. D&D is rules. How you apply those rules is what matters. You can waltz into a dungeon, ride on the back of a dragon, survive the burning world of Athas, run a pirate campaign, etc. etc. The article mentions multimedia and corporate profit. I think these were inevitable. If not Dragonlance, then some other setting. These days, D&D is a brand that encompasses many aspects of the D&D experience, from RPGs to novels to board games and so on. Where I think WotC falters is placing the RPG first and having everything else follow. I think some D&D properties can lend well to all of these (i.e. Forgotten Realms). But let's look at Dragonlance. During the 3.5 days, Margaret Weis Productions, who held the DL RPG license, had to follow the novels. In 4e, everything had to follow the RPG. That killed the DL novel line. Traditionally, DL has done better in novels than in RPGs. In essence, WotC killed a potential revenue source by focusing first and foremost on the RPG, as well as disenfranchising a portion of their fan base. Some DL fans refuse to support WotC at all due to lack of DL support. Anyway, I'm sure I will have more to discuss on this topic. [/QUOTE]
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