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Did I discover the Left Wing and Right Wing of D&D gaming styles?
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<blockquote data-quote="Hjorimir" data-source="post: 1984915" data-attributes="member: 5745"><p>Personally, I am a proponent of a controlled environment to help establish a base reality for the campaign. This, for me, leads to verisimilitude for the entire group. Campaigns certainly have a distinct flavor associated with them; adding a single spice can change everything about the meal.</p><p></p><p>As important is the taste of the meal – continuing in the analogy – is the presentation of the food and the aroma in the air. Consider the majesty of Tolkien’s Lord of the Rings. How different would everything have been with simply adding a cleric who could heal the Fellowship or turn undead? What if Gandalf could teleport? <em>“Ready Frodo? As soon as we arrive, please toss in the ring. We will be back in time for supper and a good smoke.”</em></p><p></p><p>It is often said, “write what you know.” Taking influence from real world cultures (past and present) help give foundation for everybody at the table. With a single word a DM can flood the players with information. As an example, I can just say “<strong>Rome</strong>” and your mind can already see the architecture, the grandeur, the masses of people. You can not only picture guards in the streets, but what they are wearing. Obviously, not everybody will imagine the same exact thing. But we are all now far closer to one another in understanding.</p><p></p><p>There is a strength to a world based on one or more specific cultures that should be recognized. One of the perks of being the DM is making the world you are most interested in. I think it is a copout for players to demand for a DM to allow anything they want. They are not trying to be a part of the campaign, they are trying to make the campaign revolve around them. Dungeons and Dragons is not about players having fun, it is about everybody having fun…that includes the forgotten DM.</p><p></p><p>My advice to players who really want to see something outside the scope of my campaign is to run a game of their own…and invite me. I will find a way to make a character that fits into their creation.</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 1984915, member: 5745"] Personally, I am a proponent of a controlled environment to help establish a base reality for the campaign. This, for me, leads to verisimilitude for the entire group. Campaigns certainly have a distinct flavor associated with them; adding a single spice can change everything about the meal. As important is the taste of the meal – continuing in the analogy – is the presentation of the food and the aroma in the air. Consider the majesty of Tolkien’s Lord of the Rings. How different would everything have been with simply adding a cleric who could heal the Fellowship or turn undead? What if Gandalf could teleport? [i]“Ready Frodo? As soon as we arrive, please toss in the ring. We will be back in time for supper and a good smoke.”[/i] It is often said, “write what you know.” Taking influence from real world cultures (past and present) help give foundation for everybody at the table. With a single word a DM can flood the players with information. As an example, I can just say “[b]Rome[/b]” and your mind can already see the architecture, the grandeur, the masses of people. You can not only picture guards in the streets, but what they are wearing. Obviously, not everybody will imagine the same exact thing. But we are all now far closer to one another in understanding. There is a strength to a world based on one or more specific cultures that should be recognized. One of the perks of being the DM is making the world you are most interested in. I think it is a copout for players to demand for a DM to allow anything they want. They are not trying to be a part of the campaign, they are trying to make the campaign revolve around them. Dungeons and Dragons is not about players having fun, it is about everybody having fun…that includes the forgotten DM. My advice to players who really want to see something outside the scope of my campaign is to run a game of their own…and invite me. I will find a way to make a character that fits into their creation. [/QUOTE]
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