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Did I discover the Left Wing and Right Wing of D&D gaming styles?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 1986187" data-attributes="member: 22882"><p>But that depends on what ambiance you're going for, and what process you use to create your campaign world.</p><p></p><p>If you design every last nook and cranny before the first game session, and don't bother to put in a logical explanation for, say, the ranger class, then either fans of that class will be disappointed or you will be.</p><p></p><p>If, on the other hand, you leave areas and details of your world open, you can probably find a logical reason to have rangers there after the player comes to you and asks to play one. They're the border force of a little-known kingdom in the mist-choked west, a secret order of rebels operating in the woods, or just fighters who spend a lot of time in the woods.</p><p></p><p>You can do this with more stark differences, too: where did that minotaur PC come from? He's a reaver come ashore from the minotaur pirate bands that plague the eastern seaboard. He's an exiled prince from the minotaur empire across the great passes to the north. He's a freak of nature, shunned by ordinary folk, who seeks acceptance through heroism. He's a test subject, victim of science or magic run amok.</p><p></p><p>About the only way I can't see this working is when a player's character concept clashes with a mechanical limitation (no-ECL races, no PrCs, no spellcasters) or the overall level of fantasy (no non-human races).</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1986187, member: 22882"] But that depends on what ambiance you're going for, and what process you use to create your campaign world. If you design every last nook and cranny before the first game session, and don't bother to put in a logical explanation for, say, the ranger class, then either fans of that class will be disappointed or you will be. If, on the other hand, you leave areas and details of your world open, you can probably find a logical reason to have rangers there after the player comes to you and asks to play one. They're the border force of a little-known kingdom in the mist-choked west, a secret order of rebels operating in the woods, or just fighters who spend a lot of time in the woods. You can do this with more stark differences, too: where did that minotaur PC come from? He's a reaver come ashore from the minotaur pirate bands that plague the eastern seaboard. He's an exiled prince from the minotaur empire across the great passes to the north. He's a freak of nature, shunned by ordinary folk, who seeks acceptance through heroism. He's a test subject, victim of science or magic run amok. About the only way I can't see this working is when a player's character concept clashes with a mechanical limitation (no-ECL races, no PrCs, no spellcasters) or the overall level of fantasy (no non-human races). [/QUOTE]
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Did I discover the Left Wing and Right Wing of D&D gaming styles?
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