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Did I discover the Left Wing and Right Wing of D&D gaming styles?
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<blockquote data-quote="Gez" data-source="post: 1986253" data-attributes="member: 1328"><p>My homebrew is definitely Out-Of-This-World Cuisine. Like Keith Baker did for Eberron, my approach is not to recreate a med-fan setting using the tools provided (dragons, unicorns, beholders, undead, flumphs, elves, dwarves, monks, paladins, wizards, to recreate the 100-year war? are you kidding me?), but to use the tools provided to create a world that is internally consistent enough for it to be satisfying, completely exotic -- while at the same time subtly reminiscent of things from our own culture, myths, and all that.</p><p></p><p>As Mark Rein "Plonk" Hagen (how are you supposed to pronounce the dot, anyway?) said, creativity is hiding your sources. So, I've a complicated culture of esthete maffiosi with a snake fetish and very subtle 1001 Nights window dressing. At the same time, they're totally alien, being unlike anything from Earth, and yet easy to grasp because the individual components are all already part of our psyche. So, they seem plausible, despite being extravagantly implausible. Just like D&D magic.</p><p></p><p>I don't want to run either a single-course campaign setting (OA or Nyambe, strictly within a theme) nor a salad campaign setting (with a patchwork of real-world cultures). Instead, I pass everything through the mixer, so I get a cream soup. A single consistency, made of several different flavours, that are all cut in so tiny pieces and recombined in surprising way so they avoid the "Galahad Miyasashi, barbarian from the Frozen North" factor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gez, post: 1986253, member: 1328"] My homebrew is definitely Out-Of-This-World Cuisine. Like Keith Baker did for Eberron, my approach is not to recreate a med-fan setting using the tools provided (dragons, unicorns, beholders, undead, flumphs, elves, dwarves, monks, paladins, wizards, to recreate the 100-year war? are you kidding me?), but to use the tools provided to create a world that is internally consistent enough for it to be satisfying, completely exotic -- while at the same time subtly reminiscent of things from our own culture, myths, and all that. As Mark Rein "Plonk" Hagen (how are you supposed to pronounce the dot, anyway?) said, creativity is hiding your sources. So, I've a complicated culture of esthete maffiosi with a snake fetish and very subtle 1001 Nights window dressing. At the same time, they're totally alien, being unlike anything from Earth, and yet easy to grasp because the individual components are all already part of our psyche. So, they seem plausible, despite being extravagantly implausible. Just like D&D magic. I don't want to run either a single-course campaign setting (OA or Nyambe, strictly within a theme) nor a salad campaign setting (with a patchwork of real-world cultures). Instead, I pass everything through the mixer, so I get a cream soup. A single consistency, made of several different flavours, that are all cut in so tiny pieces and recombined in surprising way so they avoid the "Galahad Miyasashi, barbarian from the Frozen North" factor. :) [/QUOTE]
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