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Did I discover the Left Wing and Right Wing of D&D gaming styles?
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<blockquote data-quote="Plane Sailing" data-source="post: 1988932" data-attributes="member: 114"><p>I like fusangites division of cosmopolitan vs cultural, and barsoomcores consistency/incoherence as a background for this dicussion.</p><p></p><p>Personally I've never liked the world cuisine type of setting, which I'd probably categorise Greyhawk and FR as (although I'm by no means expert on those settings). Certainly the PHB and DMG expect and support a very cosmopolitan setting (species proportions in conurbations, thorough mixing of racial types, free access to all classes everywhere).</p><p></p><p>I greatly prefer to run and play in campaigns where there is geographic disparities in appearance, clothing, culture. I used to love playing a Bushido campaign which was set entirely in feudal Japan. My current campaign is actually set up so that certain classes are associated almost exclusively with certain nations; PC's of a certain class will by necessity have a certain national background and stereotyped characteristics. That isn't the way that I'd do all campaigns, but it is the way that this particular one is set up - a world which doesn't deliberately owe anything to any particular historical or fantasy setting; although it draws inspiration from all kind of things it is designed to stand on its own.</p><p></p><p>The campaign that I play in at the moment is set in Erth, a fantasy where geography and culture loosely parallels our own. In this case I asked if I could play a monk and the answer was "sure, he'll come from Xinghua, he must have arrived in central europe via the spice trade routes. Give me a bit of backstory on why he's here instead of back home" and off we went. I liked that better than if the DM had said "sure, theres a Shaolin monastry in thrace, you came from there".</p><p></p><p>One of the things that I really like about the Eberron setting is that "everything has a place".  This seems quite distinct to me from "everthing is anywhere" which is the extreme of World Cuisine as lampooned by Turanil in the initial post.</p><p></p><p>I find it interesting how many people on this thread prefer/are completely happy with World Cuisine - it is more than I would have guessed, and it suggests that WotC market research is working <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>And despite the above - if I had a choice of a world cuisine game or no game at all, I'd clutch to the world cuisine like a drowning man to his lifebelt <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" /></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1988932, member: 114"] I like fusangites division of cosmopolitan vs cultural, and barsoomcores consistency/incoherence as a background for this dicussion. Personally I've never liked the world cuisine type of setting, which I'd probably categorise Greyhawk and FR as (although I'm by no means expert on those settings). Certainly the PHB and DMG expect and support a very cosmopolitan setting (species proportions in conurbations, thorough mixing of racial types, free access to all classes everywhere). I greatly prefer to run and play in campaigns where there is geographic disparities in appearance, clothing, culture. I used to love playing a Bushido campaign which was set entirely in feudal Japan. My current campaign is actually set up so that certain classes are associated almost exclusively with certain nations; PC's of a certain class will by necessity have a certain national background and stereotyped characteristics. That isn't the way that I'd do all campaigns, but it is the way that this particular one is set up - a world which doesn't deliberately owe anything to any particular historical or fantasy setting; although it draws inspiration from all kind of things it is designed to stand on its own. The campaign that I play in at the moment is set in Erth, a fantasy where geography and culture loosely parallels our own. In this case I asked if I could play a monk and the answer was "sure, he'll come from Xinghua, he must have arrived in central europe via the spice trade routes. Give me a bit of backstory on why he's here instead of back home" and off we went. I liked that better than if the DM had said "sure, theres a Shaolin monastry in thrace, you came from there". One of the things that I really like about the Eberron setting is that "everything has a place". This seems quite distinct to me from "everthing is anywhere" which is the extreme of World Cuisine as lampooned by Turanil in the initial post. I find it interesting how many people on this thread prefer/are completely happy with World Cuisine - it is more than I would have guessed, and it suggests that WotC market research is working :) And despite the above - if I had a choice of a world cuisine game or no game at all, I'd clutch to the world cuisine like a drowning man to his lifebelt :D Cheers [/QUOTE]
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Did I discover the Left Wing and Right Wing of D&D gaming styles?
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