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Did I lay these encounters out right?
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<blockquote data-quote="Tervin" data-source="post: 4375982" data-attributes="member: 66491"><p>A couple of tips:</p><p></p><p>If I write an adventure without knowing 100% how many players there will be, I will write for the max amount of players, and have made notes in each encounter what to take out if there are fewer party members. Not much extra work if you get used to it, and you shouldn't ever have to worry.</p><p></p><p>Also, with every encounter I write simple "stage directions" for the enemies. Who shows up where and when? What are their plans from the start? Does anything happen during the combat that will change things around? This take a bit more time to do, but in my experience it helps the encounters run smoother and be less repetitive than they risk being otherwise.</p><p></p><p>One more thing to consider is how these encounters are timed. Are they meant to all happen on the same day? Will the story or the characters dictate when an extended rest can happen? With four experienced players I think this adventure could be run without any extended rest inbetween. With an extended rest (between E1 and E2 or E2 and E3) it should not be hard for four players, but still looks a bit hard if they are only three.</p></blockquote><p></p>
[QUOTE="Tervin, post: 4375982, member: 66491"] A couple of tips: If I write an adventure without knowing 100% how many players there will be, I will write for the max amount of players, and have made notes in each encounter what to take out if there are fewer party members. Not much extra work if you get used to it, and you shouldn't ever have to worry. Also, with every encounter I write simple "stage directions" for the enemies. Who shows up where and when? What are their plans from the start? Does anything happen during the combat that will change things around? This take a bit more time to do, but in my experience it helps the encounters run smoother and be less repetitive than they risk being otherwise. One more thing to consider is how these encounters are timed. Are they meant to all happen on the same day? Will the story or the characters dictate when an extended rest can happen? With four experienced players I think this adventure could be run without any extended rest inbetween. With an extended rest (between E1 and E2 or E2 and E3) it should not be hard for four players, but still looks a bit hard if they are only three. [/QUOTE]
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Did I lay these encounters out right?
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