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Did I lay these encounters out right?
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<blockquote data-quote="SurfMonkey01" data-source="post: 4376595" data-attributes="member: 1898"><p><strong>~~~~</strong></p><p></p><p>Well, here's the general idea -- I'm using the city of Fallcrest from the DMG. The Lord Warden's wife approaches the party, saying that her husband has apparently been kidnapped. She doesn't want to alarm anyone, so that rules out using normal investigative channels. After they investigate the scene, they'll learn he's been taken by the bandits of Raven Roost. The encounters are ordered for when they get to the bandit hideout: E1 is the outside guards, E2 is the main entrance, then there's some dead space, E3 is the guards outside the main chamber, then E4 is the actual room where the LW is. The reason for the varying difficulties is: the LW has actually been replaced with a changeling, who they of course <em>want</em> to go back to Fallcrest. So by bookending things with actual believably tough encounters, it looks more real. But, it can't be too difficult, because then they'd die without getting him. </p><p></p><p>And if some of the encounters seem too tough to you, trust me, that's how I have to make them with my group. If I don't outright try my hardest to purposely kill them, no one even gets hurt. It's just one of the more interesting traits of my players.</p></blockquote><p></p>
[QUOTE="SurfMonkey01, post: 4376595, member: 1898"] [b]~~~~[/b] Well, here's the general idea -- I'm using the city of Fallcrest from the DMG. The Lord Warden's wife approaches the party, saying that her husband has apparently been kidnapped. She doesn't want to alarm anyone, so that rules out using normal investigative channels. After they investigate the scene, they'll learn he's been taken by the bandits of Raven Roost. The encounters are ordered for when they get to the bandit hideout: E1 is the outside guards, E2 is the main entrance, then there's some dead space, E3 is the guards outside the main chamber, then E4 is the actual room where the LW is. The reason for the varying difficulties is: the LW has actually been replaced with a changeling, who they of course [I]want[/I] to go back to Fallcrest. So by bookending things with actual believably tough encounters, it looks more real. But, it can't be too difficult, because then they'd die without getting him. And if some of the encounters seem too tough to you, trust me, that's how I have to make them with my group. If I don't outright try my hardest to purposely kill them, no one even gets hurt. It's just one of the more interesting traits of my players. [/QUOTE]
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Did I lay these encounters out right?
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