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<blockquote data-quote="Pielorinho" data-source="post: 155246" data-attributes="member: 259"><p>I'm sort of in-between, maybe. It's really important to me to build cinematic scenes, scenes that everyone can see vividly in their heads and that get people wiggling their butts in their seats with excitement.</p><p></p><p>On the other hand, it's really important not to take away player control of their characters (absent, of course, mind-affecting spells or the like).</p><p></p><p>As your example of the fearsome milky halfling shows, sometimes you get the better scene by allowing players to control their characters.</p><p></p><p>In this situation, the humans wouldhave a pretty easy time grapling the halfling, most likely: if even two humans are trying, then the halfling can only AoO one of them, and the other one will likely hit, and given the +4 size bonus on the grapple check, will likely grab hold. Allow a simple str check to toss the halfling out on his tiny ear, and you've got your cinematic scene with no complaints from the halfling's player.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 155246, member: 259"] I'm sort of in-between, maybe. It's really important to me to build cinematic scenes, scenes that everyone can see vividly in their heads and that get people wiggling their butts in their seats with excitement. On the other hand, it's really important not to take away player control of their characters (absent, of course, mind-affecting spells or the like). As your example of the fearsome milky halfling shows, sometimes you get the better scene by allowing players to control their characters. In this situation, the humans wouldhave a pretty easy time grapling the halfling, most likely: if even two humans are trying, then the halfling can only AoO one of them, and the other one will likely hit, and given the +4 size bonus on the grapple check, will likely grab hold. Allow a simple str check to toss the halfling out on his tiny ear, and you've got your cinematic scene with no complaints from the halfling's player. Daniel [/QUOTE]
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