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<blockquote data-quote="hong" data-source="post: 156662" data-attributes="member: 537"><p>Nobody has said that time was a problem for this group. Just because you have issues with scheduling doesn't mean other people do. Besides which, if the basic act of going into a bar counts as "grandstanding", the tone of your campaign must be... interesting, to say the least.</p><p></p><p></p><p></p><p>The player specifically set up a scene. He deserves the chance to play out that scene. If time really was an issue, then the DM should simply have said that nothing interesting happens, and returned the focus to the main adventure. Describing a dramatic situation but not giving the player the chance to influence events is taking the worst of both worlds. To use your example, you wouldn't say that the characters travel three days to the baron's castle and get mugged along the way, losing half their possessions.</p></blockquote><p></p>
[QUOTE="hong, post: 156662, member: 537"] Nobody has said that time was a problem for this group. Just because you have issues with scheduling doesn't mean other people do. Besides which, if the basic act of going into a bar counts as "grandstanding", the tone of your campaign must be... interesting, to say the least. The player specifically set up a scene. He deserves the chance to play out that scene. If time really was an issue, then the DM should simply have said that nothing interesting happens, and returned the focus to the main adventure. Describing a dramatic situation but not giving the player the chance to influence events is taking the worst of both worlds. To use your example, you wouldn't say that the characters travel three days to the baron's castle and get mugged along the way, losing half their possessions. [/QUOTE]
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