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Did I screw up? (fighter feat selction)
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<blockquote data-quote="celtonline" data-source="post: 414087" data-attributes="member: 8085"><p>Thanks, radish. That's an excellent analysis of two weapon fighting. *bookmarks*</p><p></p><p>As for embracing the damage sponge, jonrog... I accepted the frontline position when I made the fighter of the group. I'm fine with taking most of the damage, it just seems to me that I've been taking an inordinate amount, more and more so. At this point I'm taking most of my hit points in one to three rounds and have to suck down potions or have the cleric use their action to heal me just to keep up. It's a drain on resources either way.</p><p></p><p>Really, it's not my expectation that all feats be made equal. It's just that my GM has talked about fighters as the kings of combat because of their specialization towards war. This is supposed to be the trade off for low skill points available and limited skill variety. Well, I'm just not seeing it. </p><p></p><p>As I said I'm probably getting a false picture because of types of foes/encounters and lack of gear. None of the fighter's invisible strengths are coming into play such as opportunities for Attacks of Opportunity, endurance over the long run as the mage's and cleric's spells and ranger's arrows run out, increased ability to take damage due to (supposedly) access to higher grades of armor.</p><p></p><p>Emongnome, Improved Rapid Shot removes the -2 penalty for each shot used during Rapid Shot. This means that the ranger currently gets two attacks at his full attack bonus and a third at -5. There is no feat that does the same for fighters so attacking two weapons I am at -2/-2 on the two weapon attack and -7 on the second attack. I may invent just such a feat.</p><p></p><p>I'll no doubt point this thread at my GM and ask for his thoughts.</p></blockquote><p></p>
[QUOTE="celtonline, post: 414087, member: 8085"] Thanks, radish. That's an excellent analysis of two weapon fighting. *bookmarks* As for embracing the damage sponge, jonrog... I accepted the frontline position when I made the fighter of the group. I'm fine with taking most of the damage, it just seems to me that I've been taking an inordinate amount, more and more so. At this point I'm taking most of my hit points in one to three rounds and have to suck down potions or have the cleric use their action to heal me just to keep up. It's a drain on resources either way. Really, it's not my expectation that all feats be made equal. It's just that my GM has talked about fighters as the kings of combat because of their specialization towards war. This is supposed to be the trade off for low skill points available and limited skill variety. Well, I'm just not seeing it. As I said I'm probably getting a false picture because of types of foes/encounters and lack of gear. None of the fighter's invisible strengths are coming into play such as opportunities for Attacks of Opportunity, endurance over the long run as the mage's and cleric's spells and ranger's arrows run out, increased ability to take damage due to (supposedly) access to higher grades of armor. Emongnome, Improved Rapid Shot removes the -2 penalty for each shot used during Rapid Shot. This means that the ranger currently gets two attacks at his full attack bonus and a third at -5. There is no feat that does the same for fighters so attacking two weapons I am at -2/-2 on the two weapon attack and -7 on the second attack. I may invent just such a feat. I'll no doubt point this thread at my GM and ask for his thoughts. [/QUOTE]
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Did I screw up? (fighter feat selction)
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