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<blockquote data-quote="Ktulu" data-source="post: 5255274" data-attributes="member: 13465"><p>For those of you using the dnd4e combat tracker, here is the work-around to making the monsters display correctly, using the Rage Devil from MM3 (scrubbed all actual data to keep the mods and Wots happy) -- This is cross-posted from my RPGnet post:</p><p></p><p>____</p><p></p><p>Going to use the Rage Devil as an example.</p><p></p><p>Here is how it looks in the tracker, when you upload it (I scrubbed data to hopefully not anger the copywright gods):</p><p></p><p></p><p>Rage Devil</p><p>Level 11 Brute • XP 600</p><p>Large immortal humanoid (devil)</p><p></p><p>Initiative +7</p><p>HP xxx; Bloodied xx</p><p>AC xx; Fortitude xx; Reflex xx; Will xx</p><p>Resist xx fire</p><p>Speed 6</p><p></p><p>Perception +9</p><p></p><p>Darkvision</p><p></p><p>Traits</p><p></p><p>Blood Rage</p><p></p><p>The rage devil deals xxx extra damage against bloodied enemies.</p><p></p><p>Standard Actions</p><p></p><p>m Disrupting Maul (weapon) • At-Will</p><p></p><p>Attack:</p><p></p><p>Melee 2 (one creature; +xx vs. xx)</p><p></p><p>C Maul Storm (weapon) • At-Will</p><p></p><p>Attack:</p><p></p><p>Close Burst 2 (enemies in burst; +xx vs. xx)</p><p></p><p>M Demonscourge Crush • Recharge xx</p><p></p><p>Attack:</p><p></p><p>Melee 2 (one creature; +xx vs. xxx)</p><p></p><p>Alignment evil</p><p>Skills Athletics +xx, Endurance +xx</p><p></p><p>Str xx (+x) Dex xx (+x) Wis xx (+x)</p><p>Con xx (+x) Int xx (-x) Cha xx(+x)</p><p></p><p>Equipment maul</p><p></p><p>Source Monster Manual 3 and Compendium</p><p></p><p>____________________________________________________________</p><p></p><p>To edit, go to the statblock library and double-click on the monster.</p><p></p><p>The main issue is the powers section. The new layout adds lines that the tracker doesn't recognize, causing the explosion. </p><p></p><p>Remove Perception and Darkvision - Add that information to the Senses Section on the left side of the window.</p><p></p><p>Remove: Traits, Standard Action, and attack listed powers. Those are the borders for the formatting and don't have any information.</p><p></p><p>Now it should look something like this:</p><p></p><p></p><p>Rage Devil</p><p>Level 11 Brute • XP 600</p><p>Large immortal humanoid (devil)</p><p></p><p>Initiative +7 Senses Darkvision, Insight X</p><p>Resist xx fire</p><p>Speed 6</p><p></p><p>Blood Rage</p><p></p><p>The rage devil deals xxx extra damage against bloodied enemies.</p><p></p><p>m Disrupting Maul (weapon) • At-Will</p><p></p><p>Melee 2 (one creature; xx vs. xx)</p><p></p><p>C Maul Storm (weapon) • At-Will</p><p></p><p>Close Burst 2 (enemies in burst; xx vs. xx)</p><p></p><p>M Demonscourge Crush • Recharge 4</p><p></p><p>Melee 2 (one creature; xx vs. xxx)</p><p></p><p>Alignment evil</p><p>Skills Athletics xx Endurance xx</p><p></p><p>Equipment maul</p><p></p><p>Source Monster Manual 3 and Compendium</p><p></p><p>________________________________________________</p><p></p><p>Next, the powers need to be edited to display properly.</p><p></p><p>Bloodrage is a trait the character has against bloodied creatures.</p><p></p><p>Copy the text out of "The rage devil deals xxx extra damage against bloodied enemies" and paste that into the description under blood Rage. Then delete the power listed with "The rage devil deals xxx extra damage against bloodied enemies".</p><p></p><p>That's how you do a trait.</p><p></p><p>For an attack power, it's similar. Copy the Damage section power into the description. Add "at-will" to the actions line, and any keywords go below that in the keywords line. Delete the damage power, keeping the named one (shown below</p><p></p><p>before</p><p>m Disrupting Maul (weapon) • At-Will</p><p></p><p>Melee 2 (one creature; xx vs. xx)</p><p></p><p>After</p><p>m Disrupting Maul (at-will) • Weaopn</p><p>Melee 2; one creature; xx vs. xx</p><p></p><p></p><p>Do this with each power and the tracker will display properly</p><p>like shown:</p><p></p><p></p><p>Rage Devil</p><p>Level 11 Brute • XP 600</p><p>Large immortal humanoid (devil)</p><p></p><p>Initiative +7 Senses Darkvision, Insight X</p><p>Resist xx fire</p><p>Speed 6</p><p></p><p>Blood Rage (at-will)</p><p>The rage devil deals xxx extra damage against bloodied enemies.</p><p></p><p>m Disrupting Maul (at-will) • Weaopn</p><p>Melee 2; one creature; xx vs. xx</p><p></p><p>C Maul Storm (at-will) • Weapon</p><p>Close Burst 2; enemies in burst; xx vs. xx</p><p></p><p>M Demonscourge Crush (Recharge 4) • Weapon</p><p>Melee 2; one creature; xx vs. xxx</p><p></p><p>Alignment evil</p><p>Skills Athletics xx Endurance xx</p><p></p><p>Equipment maul</p><p></p><p>Source Monster Manual 3 and Compendium</p></blockquote><p></p>
[QUOTE="Ktulu, post: 5255274, member: 13465"] For those of you using the dnd4e combat tracker, here is the work-around to making the monsters display correctly, using the Rage Devil from MM3 (scrubbed all actual data to keep the mods and Wots happy) -- This is cross-posted from my RPGnet post: ____ Going to use the Rage Devil as an example. Here is how it looks in the tracker, when you upload it (I scrubbed data to hopefully not anger the copywright gods): Rage Devil Level 11 Brute • XP 600 Large immortal humanoid (devil) Initiative +7 HP xxx; Bloodied xx AC xx; Fortitude xx; Reflex xx; Will xx Resist xx fire Speed 6 Perception +9 Darkvision Traits Blood Rage The rage devil deals xxx extra damage against bloodied enemies. Standard Actions m Disrupting Maul (weapon) • At-Will Attack: Melee 2 (one creature; +xx vs. xx) C Maul Storm (weapon) • At-Will Attack: Close Burst 2 (enemies in burst; +xx vs. xx) M Demonscourge Crush • Recharge xx Attack: Melee 2 (one creature; +xx vs. xxx) Alignment evil Skills Athletics +xx, Endurance +xx Str xx (+x) Dex xx (+x) Wis xx (+x) Con xx (+x) Int xx (-x) Cha xx(+x) Equipment maul Source Monster Manual 3 and Compendium ____________________________________________________________ To edit, go to the statblock library and double-click on the monster. The main issue is the powers section. The new layout adds lines that the tracker doesn't recognize, causing the explosion. Remove Perception and Darkvision - Add that information to the Senses Section on the left side of the window. Remove: Traits, Standard Action, and attack listed powers. Those are the borders for the formatting and don't have any information. Now it should look something like this: Rage Devil Level 11 Brute • XP 600 Large immortal humanoid (devil) Initiative +7 Senses Darkvision, Insight X Resist xx fire Speed 6 Blood Rage The rage devil deals xxx extra damage against bloodied enemies. m Disrupting Maul (weapon) • At-Will Melee 2 (one creature; xx vs. xx) C Maul Storm (weapon) • At-Will Close Burst 2 (enemies in burst; xx vs. xx) M Demonscourge Crush • Recharge 4 Melee 2 (one creature; xx vs. xxx) Alignment evil Skills Athletics xx Endurance xx Equipment maul Source Monster Manual 3 and Compendium ________________________________________________ Next, the powers need to be edited to display properly. Bloodrage is a trait the character has against bloodied creatures. Copy the text out of "The rage devil deals xxx extra damage against bloodied enemies" and paste that into the description under blood Rage. Then delete the power listed with "The rage devil deals xxx extra damage against bloodied enemies". That's how you do a trait. For an attack power, it's similar. Copy the Damage section power into the description. Add "at-will" to the actions line, and any keywords go below that in the keywords line. Delete the damage power, keeping the named one (shown below before m Disrupting Maul (weapon) • At-Will Melee 2 (one creature; xx vs. xx) After m Disrupting Maul (at-will) • Weaopn Melee 2; one creature; xx vs. xx Do this with each power and the tracker will display properly like shown: Rage Devil Level 11 Brute • XP 600 Large immortal humanoid (devil) Initiative +7 Senses Darkvision, Insight X Resist xx fire Speed 6 Blood Rage (at-will) The rage devil deals xxx extra damage against bloodied enemies. m Disrupting Maul (at-will) • Weaopn Melee 2; one creature; xx vs. xx C Maul Storm (at-will) • Weapon Close Burst 2; enemies in burst; xx vs. xx M Demonscourge Crush (Recharge 4) • Weapon Melee 2; one creature; xx vs. xxx Alignment evil Skills Athletics xx Endurance xx Equipment maul Source Monster Manual 3 and Compendium [/QUOTE]
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